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Non-functional implementation of 2022 day 16 part 1
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50
2022/inputs/16.txt
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50
2022/inputs/16.txt
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Valve QJ has flow rate=11; tunnels lead to valves HB, GL
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Valve VZ has flow rate=10; tunnel leads to valve NE
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Valve TX has flow rate=19; tunnels lead to valves MG, OQ, HM
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Valve ZI has flow rate=5; tunnels lead to valves BY, ON, RU, LF, JR
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Valve IH has flow rate=0; tunnels lead to valves YB, QS
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Valve QS has flow rate=22; tunnel leads to valve IH
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Valve QB has flow rate=0; tunnels lead to valves QX, ES
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Valve NX has flow rate=0; tunnels lead to valves UH, OP
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Valve PJ has flow rate=0; tunnels lead to valves OC, UH
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Valve OR has flow rate=6; tunnels lead to valves QH, BH, HB, JD
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Valve OC has flow rate=7; tunnels lead to valves IZ, JR, TA, ZH, PJ
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Valve UC has flow rate=0; tunnels lead to valves AA, BY
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Valve QX has flow rate=0; tunnels lead to valves AA, QB
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Valve IZ has flow rate=0; tunnels lead to valves OC, SX
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Valve AG has flow rate=13; tunnels lead to valves NW, GL, SM
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Valve ON has flow rate=0; tunnels lead to valves MO, ZI
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Valve XT has flow rate=18; tunnels lead to valves QZ, PG
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Valve AX has flow rate=0; tunnels lead to valves UH, MO
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Valve JD has flow rate=0; tunnels lead to valves OR, SM
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Valve HM has flow rate=0; tunnels lead to valves TX, QH
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Valve LF has flow rate=0; tunnels lead to valves ZI, UH
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Valve QH has flow rate=0; tunnels lead to valves OR, HM
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Valve RT has flow rate=21; tunnel leads to valve PG
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Valve NE has flow rate=0; tunnels lead to valves VZ, TA
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Valve OQ has flow rate=0; tunnels lead to valves TX, GE
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Valve AA has flow rate=0; tunnels lead to valves QZ, UC, OP, QX, EH
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Valve UH has flow rate=17; tunnels lead to valves PJ, NX, AX, LF
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Valve GE has flow rate=0; tunnels lead to valves YB, OQ
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Valve EH has flow rate=0; tunnels lead to valves AA, MO
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Valve MG has flow rate=0; tunnels lead to valves TX, NW
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Valve YB has flow rate=20; tunnels lead to valves IH, GE, XG
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Valve MO has flow rate=15; tunnels lead to valves EH, ON, AX, ZH, CB
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Valve JR has flow rate=0; tunnels lead to valves ZI, OC
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Valve GL has flow rate=0; tunnels lead to valves AG, QJ
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Valve SM has flow rate=0; tunnels lead to valves JD, AG
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Valve HB has flow rate=0; tunnels lead to valves OR, QJ
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Valve TA has flow rate=0; tunnels lead to valves OC, NE
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Valve PG has flow rate=0; tunnels lead to valves RT, XT
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Valve XG has flow rate=0; tunnels lead to valves CB, YB
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Valve ES has flow rate=9; tunnels lead to valves QB, FL
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Valve BH has flow rate=0; tunnels lead to valves RU, OR
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Valve FL has flow rate=0; tunnels lead to valves SX, ES
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Valve CB has flow rate=0; tunnels lead to valves MO, XG
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Valve QZ has flow rate=0; tunnels lead to valves AA, XT
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Valve BY has flow rate=0; tunnels lead to valves UC, ZI
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Valve ZH has flow rate=0; tunnels lead to valves MO, OC
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Valve OP has flow rate=0; tunnels lead to valves NX, AA
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Valve NW has flow rate=0; tunnels lead to valves MG, AG
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Valve RU has flow rate=0; tunnels lead to valves ZI, BH
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Valve SX has flow rate=16; tunnels lead to valves IZ, FL
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@@ -1,9 +1,246 @@
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use anyhow::Result;
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use std::collections::VecDeque;
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pub fn part1(_input: &[u8]) -> Result<String> {
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anyhow::bail!("not implemented")
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use ahash::AHashMap;
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use ahash::AHashSet;
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use anyhow::Result;
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use nom::branch::alt;
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use nom::bytes::complete::tag;
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use nom::character::complete::alpha1;
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use nom::character::complete::newline;
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use nom::combinator::into;
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use nom::multi::fold_many1;
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use nom::multi::separated_list1;
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use nom::sequence::preceded;
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use nom::sequence::terminated;
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use nom::sequence::tuple;
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use nom::IResult;
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use crate::common::parse_input;
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type ParsedNetwork<'a> = AHashMap<&'a [u8], ParsedValve<'a>>;
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struct ParsedValve<'a> {
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connected: Vec<&'a [u8]>,
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flow: u32,
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}
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#[derive(Debug)]
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struct SimpleNetwork {
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valves: Vec<SimpleValve>,
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start: usize,
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}
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#[derive(Debug)]
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struct SimpleValve {
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connected: Vec<(usize, u8)>,
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flow: u32,
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}
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impl From<ParsedNetwork<'_>> for SimpleNetwork {
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fn from(parsed: ParsedNetwork) -> Self {
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let mapping: AHashMap<_, _> = parsed
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.iter()
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.filter_map(|(&k, v)| (v.flow > 0 || k == b"AA").then_some(k))
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.enumerate()
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.map(|(i, v)| (v, i))
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.collect();
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let mut todo = VecDeque::new();
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let mut seen = AHashSet::new();
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let mut network = Vec::with_capacity(mapping.len());
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for (&key, valve_data) in &parsed {
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if valve_data.flow == 0 && key != b"AA" {
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continue;
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}
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todo.extend(valve_data.connected.iter().map(|&valve| (valve, 1)));
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let mut connected = Vec::new();
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seen.clear();
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while let Some((valve, dist)) = todo.pop_front() {
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if seen.insert(valve) {
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let data = &parsed[&valve];
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if data.flow != 0 {
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connected.push((mapping[valve], dist));
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}
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for &other in &data.connected {
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if other != key {
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todo.push_back((other, dist + 1));
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}
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}
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}
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}
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network.push(SimpleValve {
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flow: valve_data.flow,
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connected,
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})
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}
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Self {
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valves: network,
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start: mapping[&b"AA"[..]],
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}
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}
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}
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fn parse_network(input: &[u8]) -> IResult<&[u8], ParsedNetwork> {
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let parse_network = terminated(
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tuple((
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// Parse the name of the valve
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preceded(tag("Valve "), alpha1),
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// Parse the flow of the valve
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preceded(tag(" has flow rate="), nom::character::complete::u32),
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// Parse the connections
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preceded(
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// Did you really have to distinguish plural
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alt((
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tag("; tunnels lead to valves "),
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tag("; tunnel leads to valve "),
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)),
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separated_list1(tag(", "), alpha1),
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),
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)),
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newline,
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);
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fold_many1(
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parse_network,
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ParsedNetwork::new,
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|mut map, (valve, flow, connected)| {
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map.insert(valve, ParsedValve { flow, connected });
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map
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},
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)(input)
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}
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#[derive(Eq, PartialEq, Hash, Debug, Clone)]
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struct State {
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pos: usize,
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valves_open: u32,
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}
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impl State {
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fn open(&self) -> Option<State> {
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let bit = 1 << self.pos;
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if (self.valves_open & bit) == 0 {
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Some(State {
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pos: self.pos,
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valves_open: self.valves_open | bit,
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})
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} else {
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None
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}
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}
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pub fn is_open(&self, pos: usize) -> bool {
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(self.valves_open & (1 << pos)) != 0
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}
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}
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impl Ord for State {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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// Reversed because having fewer valves with the same score gives more opportunities for gains
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self.valves_open
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.count_ones()
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.cmp(&other.valves_open.count_ones())
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// Compare open valves and pos. Shouldn't really matter but required for a total order.
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.then(self.valves_open.cmp(&other.valves_open))
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.then(self.pos.cmp(&other.pos))
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}
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}
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impl PartialOrd for State {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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pub fn part1(input: &[u8]) -> Result<String> {
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let network: SimpleNetwork = parse_input(input, into(parse_network))?;
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let mut best = AHashMap::new();
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let initial_state = State {
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valves_open: 0,
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pos: network.start,
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};
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best.insert(initial_state.clone(), 0);
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let mut todo = VecDeque::new();
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todo.push_back((0, 0, initial_state));
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let mut best_score = 0;
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while let Some((score, minute, state)) = todo.pop_front() {
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if best[&state] > score {
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continue;
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}
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let mut enqueue = |score, minute, state: State| {
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if minute >= 29
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|| best
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.get(&state)
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.map(|&previous| previous >= score)
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.unwrap_or(false)
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{
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return;
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}
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best.insert(state.clone(), score);
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todo.push_back((score, minute, state));
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};
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if let Some(new_state) = state.open() {
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let pos = new_state.pos;
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let valve_strength = network.valves[pos].flow;
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let time_remaining = 29 - minute;
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let new_score = score + time_remaining as u32 * network.valves[pos].flow;
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println!("Opening valve {pos} for {valve_strength} for {time_remaining} minutes: {new_score} ({best_score})");
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best_score = best_score.max(new_score);
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enqueue(new_score, minute + 1, new_state)
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}
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for &(other, dist) in &network.valves[state.pos].connected {
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if state.is_open(other) {
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continue;
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}
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let new_state = State {
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pos: other,
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valves_open: state.valves_open,
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};
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enqueue(score, minute + dist, new_state);
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}
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}
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// Guesses: 1802 (too low)
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Ok(best_score.to_string())
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}
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pub fn part2(_input: &[u8]) -> Result<String> {
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anyhow::bail!("not implemented")
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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const SAMPLE: &[u8] = include_bytes!("samples/16.txt");
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#[test]
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fn sample_part1() {
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assert_eq!(part1(SAMPLE).unwrap(), "1651");
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}
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}
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10
2022/src/samples/16.txt
Normal file
10
2022/src/samples/16.txt
Normal file
@@ -0,0 +1,10 @@
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Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
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Valve BB has flow rate=13; tunnels lead to valves CC, AA
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Valve CC has flow rate=2; tunnels lead to valves DD, BB
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Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
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Valve EE has flow rate=3; tunnels lead to valves FF, DD
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Valve FF has flow rate=0; tunnels lead to valves EE, GG
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Valve GG has flow rate=0; tunnels lead to valves FF, HH
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Valve HH has flow rate=22; tunnel leads to valve GG
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Valve II has flow rate=0; tunnels lead to valves AA, JJ
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Valve JJ has flow rate=21; tunnel leads to valve II
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