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https://github.com/bertptrs/adventofcode.git
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206 lines
5.3 KiB
Rust
206 lines
5.3 KiB
Rust
use std::collections::hash_map::Entry;
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use std::ops::RangeInclusive;
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use ahash::AHashMap;
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use ahash::AHashSet;
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use anyhow::Context;
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use anyhow::Result;
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use itertools::Itertools;
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use nom::bytes::complete::take_until;
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use nom::character::complete::newline;
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use nom::multi::fold_many1;
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use nom::sequence::terminated;
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use nom::IResult;
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use crate::common::enumerate;
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use crate::common::parse_input;
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use crate::common::Vec2;
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const OPTIONS: [[Vec2; 3]; 4] = [
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// North
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[Vec2([0, -1]), Vec2([-1, -1]), Vec2([1, -1])],
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// South
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[Vec2([0, 1]), Vec2([-1, 1]), Vec2([1, 1])],
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// West
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[Vec2([-1, 0]), Vec2([-1, -1]), Vec2([-1, 1])],
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// East
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[Vec2([1, 0]), Vec2([1, -1]), Vec2([1, 1])],
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];
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fn parse_elves(input: &[u8]) -> IResult<&[u8], AHashSet<Vec2>> {
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fold_many1(
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enumerate(terminated(take_until("\n"), newline)),
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AHashSet::new,
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|mut elves, (y, line): (usize, &[u8])| {
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let y = y as i32;
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elves.extend(
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line.iter()
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.enumerate()
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.filter_map(|(x, &val)| (val == b'#').then_some(Vec2([x as i32, y]))),
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);
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elves
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},
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)(input)
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}
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fn determine_bounding_box(
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elves: &AHashSet<Vec2>,
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) -> Result<(RangeInclusive<i32>, RangeInclusive<i32>)> {
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let (x_min, x_max) = elves
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.iter()
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.map(|&Vec2([x, _])| x)
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.minmax()
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.into_option()
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.context("Could not determine x range")?;
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let (y_min, y_max) = elves
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.iter()
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.map(|&Vec2([_, y])| y)
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.minmax()
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.into_option()
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.context("Could not determine y range")?;
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Ok((x_min..=x_max, y_min..=y_max))
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}
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#[allow(unused)]
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fn print(elves: &AHashSet<Vec2>) -> Result<()> {
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let (x_bounds, y_bounds) = determine_bounding_box(elves)?;
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for y in y_bounds {
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for x in x_bounds.clone() {
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print!(
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"{}",
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if elves.contains(&Vec2([x, y])) {
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'#'
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} else {
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'.'
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}
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);
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}
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println!();
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}
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Ok(())
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}
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pub fn part1(input: &[u8]) -> Result<String> {
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let mut elves = parse_input(input, parse_elves)?;
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simulate(&mut elves, 10);
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let (x_bounds, y_bounds) = determine_bounding_box(&elves)?;
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let area = (x_bounds.end() - x_bounds.start() + 1) * (y_bounds.end() - y_bounds.start() + 1);
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let free = area - elves.len() as i32;
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Ok(free.to_string())
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}
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fn simulate(elves: &mut AHashSet<Vec2>, max: usize) -> Option<usize> {
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let mut todo = Vec::new();
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let mut to_return = Vec::new();
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let mut origin = AHashMap::new();
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for it in 0..max {
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// Remove all todos from a previous iteration
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todo.clear();
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// Find all the elves with at least one neighbour
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todo.extend(elves.iter().copied().filter(|&Vec2([x, y])| {
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for dx in [-1, 0, 1] {
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for dy in [-1, 0, 1] {
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if dx == 0 && dy == 0 {
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continue;
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}
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if elves.contains(&Vec2([x + dx, y + dy])) {
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return true;
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}
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}
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}
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false
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}));
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for &elf in &todo {
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let mut moved = false;
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for &deltas in OPTIONS[(it % 4)..].iter().chain(&OPTIONS[..(it % 4)]) {
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if deltas
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.into_iter()
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.all(|delta| !elves.contains(&(elf + delta)))
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{
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// Observation: any collision will only happen between opposite pairs of elves,
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// not three. Otherwise they wouldn't have chosen to move this direction.
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// Somewhat messy but it avoids computing the hash more than once per elf
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match origin.entry(deltas[0] + elf) {
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Entry::Occupied(entry) => {
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to_return.push(elf);
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to_return.push(entry.remove());
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}
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Entry::Vacant(entry) => {
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entry.insert(elf);
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}
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};
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// We moved, or collided, but we shouldn't look other directions any more
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moved = true;
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break;
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}
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}
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if !moved {
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to_return.push(elf);
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}
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}
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if origin.is_empty() {
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return Some(it + 1);
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}
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// Remove entries we processed
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for elf in &todo {
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elves.remove(elf);
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}
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// Add back any entries we ended up not moving
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elves.extend(to_return.drain(..));
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// Add all the elves in their new positions
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elves.extend(origin.drain().map(|(dest, _)| dest));
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}
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None
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}
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pub fn part2(input: &[u8]) -> Result<String> {
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let mut elves = parse_input(input, parse_elves)?;
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let first_non_moved = simulate(&mut elves, usize::MAX).context("Elves didn't stop moving?")?;
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Ok(first_non_moved.to_string())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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const SAMPLE: &[u8] = include_bytes!("./samples/23.txt");
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#[test]
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fn sample_part1() {
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assert_eq!(part1(SAMPLE).unwrap(), "110");
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}
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#[test]
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fn sample_part2() {
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assert_eq!(part2(SAMPLE).unwrap(), "20");
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}
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}
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