Add a second light.
This commit is contained in:
11
src/open.js
11
src/open.js
@@ -4,7 +4,6 @@ const STAR_POINTS = 5;
|
||||
|
||||
let scene, camera, renderer;
|
||||
let coreStarGroup;
|
||||
let lights = {};
|
||||
let animation = {
|
||||
steps: 0,
|
||||
x: new Float32Array(4),
|
||||
@@ -154,11 +153,15 @@ function initLighting() {
|
||||
spotLight.shadow.mapSize.height = 1024; // default
|
||||
scene.add(spotLight);
|
||||
|
||||
let spotLight2 = new THREE.PointLight(0xffffff, 0.8);
|
||||
spotLight2.position.set(-10, 0, 0);
|
||||
spotLight2.castShadow = true;
|
||||
spotLight2.shadow.mapSize.width = 1024; // default
|
||||
spotLight2.shadow.mapSize.height = 1024; // default
|
||||
scene.add(spotLight2);
|
||||
|
||||
let ambient = new THREE.AmbientLight(0x404040);
|
||||
scene.add(ambient);
|
||||
|
||||
lights.spotLight = spotLight;
|
||||
lights.ambient = ambient;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user