Implement basic 3d rendering.

This commit is contained in:
2019-03-08 16:40:22 +01:00
parent 12daff1f7d
commit f5344f3197
5 changed files with 47 additions and 23 deletions

View File

@@ -1 +1,38 @@
import * as THREE from "three";
import './open.scss';
let scene, camera, renderer;
let cube;
function startOpenAnimation() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Initialize sample cube.
let geometry = new THREE.BoxGeometry(1, 1, 1);
console.log(geometry);
let material = new THREE.MeshBasicMaterial({color: 0x00ff00});
cube = new THREE.Mesh(geometry, material);
scene.add(cube);
requestAnimationFrame(animate)
}
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
export {startOpenAnimation};