Implement basic 3d rendering.
This commit is contained in:
37
src/open.js
37
src/open.js
@@ -1 +1,38 @@
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import * as THREE from "three";
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import './open.scss';
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let scene, camera, renderer;
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let cube;
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function startOpenAnimation() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Initialize sample cube.
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let geometry = new THREE.BoxGeometry(1, 1, 1);
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console.log(geometry);
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let material = new THREE.MeshBasicMaterial({color: 0x00ff00});
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cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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requestAnimationFrame(animate)
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}
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function animate() {
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requestAnimationFrame(animate);
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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export {startOpenAnimation};
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