Implement some kind of animation.

The animation is still all wrong, but it is there at least.
This commit is contained in:
2018-02-13 15:41:01 +01:00
parent c033f08d04
commit 16665a588a
4 changed files with 16 additions and 11 deletions

View File

@@ -16,11 +16,11 @@ static inline float correct_timescale(float original)
ActivityAnimation::ActivityAnimation(std::size_t count, const float *aPos, const float *bPos, const float xDist) :
bufferLength(3 * count),
startingPos(new float[bufferLength]),
delta(new float[bufferLength]),
offset(new float[count])
startingPos(bufferLength),
delta(bufferLength),
offset(bufferLength)
{
memcpy(startingPos.get(), aPos, sizeof(aPos[0]) * bufferLength);
memcpy(startingPos.data(), aPos, sizeof(aPos[0]) * bufferLength);
for (auto i : Range(bufferLength)) {
delta[i] = bPos[i] - aPos[i];
}
@@ -38,12 +38,12 @@ void ActivityAnimation::draw(float timeScale) const
std::unique_ptr<float[]> vertexBuffer(new float[bufferLength]);
for (auto i : Range(bufferLength)) {
vertexBuffer[i] = startingPos[i] + correct_timescale(offset[i/3] + timeScale) * delta[i];
vertexBuffer[i] = startingPos[i] + timeScale * delta[i];
}
glColor3f(1, 1, 1);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get());
glDrawArrays(GL_POINTS, bufferLength / 3, bufferLength);
glDrawArrays(GL_POINTS, 0, bufferLength / 3);
glDisableClientState(GL_VERTEX_ARRAY);
}