Implement some kind of animation.
The animation is still all wrong, but it is there at least.
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@@ -82,6 +82,9 @@ static void render()
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glPushMatrix();
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renderLayerName(dataSet[i]);
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rendererData.layerVisualisations[i]->render();
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if (i < rendererData.animations.size() && rendererData.animations[i]) {
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rendererData.animations[i]->draw(rendererData.animationStep);
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}
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glPopMatrix();
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glTranslatef(-10, 0, 0);
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