Implement some kind of animation.

The animation is still all wrong, but it is there at least.
This commit is contained in:
2018-02-13 15:41:01 +01:00
parent c033f08d04
commit 16665a588a
4 changed files with 16 additions and 11 deletions

View File

@@ -16,11 +16,11 @@ static inline float correct_timescale(float original)
ActivityAnimation::ActivityAnimation(std::size_t count, const float *aPos, const float *bPos, const float xDist) :
bufferLength(3 * count),
startingPos(new float[bufferLength]),
delta(new float[bufferLength]),
offset(new float[count])
startingPos(bufferLength),
delta(bufferLength),
offset(bufferLength)
{
memcpy(startingPos.get(), aPos, sizeof(aPos[0]) * bufferLength);
memcpy(startingPos.data(), aPos, sizeof(aPos[0]) * bufferLength);
for (auto i : Range(bufferLength)) {
delta[i] = bPos[i] - aPos[i];
}
@@ -38,12 +38,12 @@ void ActivityAnimation::draw(float timeScale) const
std::unique_ptr<float[]> vertexBuffer(new float[bufferLength]);
for (auto i : Range(bufferLength)) {
vertexBuffer[i] = startingPos[i] + correct_timescale(offset[i/3] + timeScale) * delta[i];
vertexBuffer[i] = startingPos[i] + timeScale * delta[i];
}
glColor3f(1, 1, 1);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get());
glDrawArrays(GL_POINTS, bufferLength / 3, bufferLength);
glDrawArrays(GL_POINTS, 0, bufferLength / 3);
glDisableClientState(GL_VERTEX_ARRAY);
}

View File

@@ -2,6 +2,7 @@
#include <cstddef>
#include <memory>
#include <vector>
namespace fmri
{
@@ -13,8 +14,8 @@ namespace fmri
private:
std::size_t bufferLength;
std::unique_ptr<float[]> startingPos;
std::unique_ptr<float[]> delta;
std::unique_ptr<float[]> offset;
std::vector<float> startingPos;
std::vector<float> delta;
std::vector<float> offset;
};
}

View File

@@ -82,6 +82,9 @@ static void render()
glPushMatrix();
renderLayerName(dataSet[i]);
rendererData.layerVisualisations[i]->render();
if (i < rendererData.animations.size() && rendererData.animations[i]) {
rendererData.animations[i]->draw(rendererData.animationStep);
}
glPopMatrix();
glTranslatef(-10, 0, 0);

View File

@@ -39,8 +39,10 @@ computeActivityStrengths(const LayerData &prevState, const LayerInfo &layer)
const auto shape = layer.parameters()[0]->shape();
auto weights = layer.parameters()[0]->cpu_data();
const auto numEntries = accumulate(shape.begin(), shape.end(), 1u, multiplies<void>());
result.reserve(numEntries);
for (auto i : Range(accumulate(shape.begin(), shape.end(), 1, multiplies<void>()))) {
for (auto i : Range(numEntries)) {
result.emplace_back(weights[i] * data[i % shape[0]], make_pair(i % shape[0], i / shape[0]));
}
@@ -80,6 +82,5 @@ fmri::ActivityAnimation *fmri::getActivityAnimation(const fmri::LayerData &prevS
memcpy(endingPositions.get() + 3 * i, curPositions.data() + 3 * entries[i].second.second, 3 * sizeof(float));
}
// TODO: actually do something
return new ActivityAnimation(entries.size(), startingPositions.get(), endingPositions.get(), 2.0);
}