Unify drawing of layers and interactions into "drawables".

This commit is contained in:
2018-04-06 13:06:03 +02:00
parent 9dc4f1546d
commit 2138ce440a
14 changed files with 63 additions and 54 deletions

View File

@@ -38,14 +38,16 @@ ActivityAnimation::ActivityAnimation(
startingPos.reserve(bufferLength);
vector<float> endPos;
endPos.reserve(bufferLength);
colorBuf.reserve(interactions.size());
transform(interactions.begin(), interactions.end(), back_inserter(colorBuffer), [&coloring](auto e) {
return coloring(e.first);
});
colorBuffer.reserve(interactions.size());
for (auto &entry : interactions) {
auto *aPos = &aPositions[3 * entry.second.first];
auto *bPos = &bPositions[3 * entry.second.second];
colorBuf.push_back(coloring(entry.first));
for (auto i : Range(3)) {
startingPos.emplace_back(aPos[i]);
endPos.emplace_back(bPos[i] + (i % 3 ? 0 : LAYER_X_OFFSET));
@@ -59,7 +61,7 @@ ActivityAnimation::ActivityAnimation(
lineIndices.push_back(i + interactions.size());
}
patchTransparancy(colorBuf.begin(), colorBuf.end());
patchTransparancy();
}
void ActivityAnimation::draw(float timeScale)
@@ -68,7 +70,7 @@ void ActivityAnimation::draw(float timeScale)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(std::tuple_size<Color>::value, GL_FLOAT, 0, colorBuf.data());
glColorPointer(std::tuple_size<Color>::value, GL_FLOAT, 0, colorBuffer.data());
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.data());
glDrawArrays(GL_POINTS, 0, bufferLength / 3);
glDisableClientState(GL_COLOR_ARRAY);