Extract animation base class.
Skips some complicated computations, so yay.
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@@ -33,7 +33,7 @@ ActivityAnimation::ActivityAnimation(std::size_t count, const float *aPos, const
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}
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}
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void ActivityAnimation::draw(float timeScale) const
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void ActivityAnimation::draw(float timeScale)
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{
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std::unique_ptr<float[]> vertexBuffer(new float[bufferLength]);
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