Extract animation base class.
Skips some complicated computations, so yay.
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@@ -12,7 +12,6 @@
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#include "camera.hpp"
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#include "LayerVisualisation.hpp"
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#include "Range.hpp"
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#include "ActivityAnimation.hpp"
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#include "visualisations.hpp"
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using namespace std;
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@@ -25,7 +24,7 @@ struct
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vector<vector<LayerData>> data;
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vector<vector<LayerData>>::iterator currentData;
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vector<unique_ptr<LayerVisualisation>> layerVisualisations;
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vector<unique_ptr<ActivityAnimation>> animations;
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vector<unique_ptr<Animation>> animations;
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float animationStep = 0;
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} rendererData;
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