Extract animation base class.
Skips some complicated computations, so yay.
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
#include "MultiImageVisualisation.hpp"
|
||||
#include "FlatLayerVisualisation.hpp"
|
||||
#include "Range.hpp"
|
||||
#include "ActivityAnimation.hpp"
|
||||
|
||||
using namespace fmri;
|
||||
using namespace std;
|
||||
@@ -56,9 +57,9 @@ computeActivityStrengths(const LayerData &prevState, const LayerInfo &layer)
|
||||
return result;
|
||||
}
|
||||
|
||||
fmri::ActivityAnimation *fmri::getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerData &curState,
|
||||
const fmri::LayerInfo &layer, const vector<float> &prevPositions,
|
||||
const vector<float> &curPositions)
|
||||
Animation * fmri::getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerData &curState,
|
||||
const fmri::LayerInfo &layer, const vector<float> &prevPositions,
|
||||
const vector<float> &curPositions)
|
||||
{
|
||||
if (layer.type() != LayerInfo::Type::InnerProduct) {
|
||||
// Only supported type at this time
|
||||
|
||||
Reference in New Issue
Block a user