Cleanup of dependencies.
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@@ -69,7 +69,7 @@ FlatLayerVisualisation::FlatLayerVisualisation(const LayerData &layer, Ordering
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patchTransparancy();
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patchTransparancy();
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}
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}
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void FlatLayerVisualisation::draw(float time)
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void FlatLayerVisualisation::draw(float)
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{
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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@@ -1,7 +1,6 @@
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#include "ImageInteractionAnimation.hpp"
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#include "ImageInteractionAnimation.hpp"
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#include "glutils.hpp"
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#include "glutils.hpp"
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#include "MultiImageVisualisation.hpp"
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#include "MultiImageVisualisation.hpp"
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#include "RenderingState.hpp"
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#include <caffe/util/math_functions.hpp>
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#include <caffe/util/math_functions.hpp>
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using namespace fmri;
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using namespace fmri;
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@@ -11,9 +10,7 @@ void ImageInteractionAnimation::draw(float step)
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{
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{
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auto &vertexBuffer = animate(startingPositions, deltas, step);
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auto &vertexBuffer = animate(startingPositions, deltas, step);
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float alpha = RenderingState::instance().interactionAlpha();
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), textureCoordinates.data(), texture, getAlpha());
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), textureCoordinates.data(), texture, alpha);
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}
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}
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ImageInteractionAnimation::ImageInteractionAnimation(const DType *data, const std::vector<int> &shape, const std::vector<float> &prevPositions,
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ImageInteractionAnimation::ImageInteractionAnimation(const DType *data, const std::vector<int> &shape, const std::vector<float> &prevPositions,
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@@ -2,7 +2,6 @@
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#include "MultiImageVisualisation.hpp"
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#include "MultiImageVisualisation.hpp"
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#include "glutils.hpp"
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#include "glutils.hpp"
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#include "Range.hpp"
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#include "Range.hpp"
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#include "RenderingState.hpp"
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using namespace fmri;
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using namespace fmri;
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using namespace std;
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using namespace std;
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@@ -25,10 +24,9 @@ MultiImageVisualisation::MultiImageVisualisation(const fmri::LayerData &layer)
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texCoordBuffer = getTexCoords(channels);
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texCoordBuffer = getTexCoords(channels);
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}
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}
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void MultiImageVisualisation::draw(float time)
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void MultiImageVisualisation::draw(float)
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{
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{
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float alpha = RenderingState::instance().layerAlpha();
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), texCoordBuffer.data(), texture, getAlpha());
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), texCoordBuffer.data(), texture, alpha);
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}
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}
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vector<float> MultiImageVisualisation::getVertices(const std::vector<float> &nodePositions, float scaling)
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vector<float> MultiImageVisualisation::getVertices(const std::vector<float> &nodePositions, float scaling)
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@@ -4,7 +4,6 @@
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#include "PoolingLayerAnimation.hpp"
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#include "PoolingLayerAnimation.hpp"
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#include "glutils.hpp"
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#include "glutils.hpp"
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#include "MultiImageVisualisation.hpp"
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#include "MultiImageVisualisation.hpp"
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#include "RenderingState.hpp"
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using namespace std;
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using namespace std;
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using namespace fmri;
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using namespace fmri;
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@@ -33,9 +32,7 @@ void PoolingLayerAnimation::draw(float timeStep)
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{
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{
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auto& vertexBuffer = animate(startingPositions, deltas, timeStep);
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auto& vertexBuffer = animate(startingPositions, deltas, timeStep);
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float alpha = RenderingState::instance().interactionAlpha();
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), textureCoordinates.data(), original, getAlpha());
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), textureCoordinates.data(), original, alpha);
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}
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}
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Texture PoolingLayerAnimation::loadTextureForData(const LayerData &data)
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Texture PoolingLayerAnimation::loadTextureForData(const LayerData &data)
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