Simplify rendering display.
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@@ -50,16 +50,12 @@ static void render()
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configureCamera();
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glRotatef(rendererData.angle, 0.0f, 1.0f, 0.0f);
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glBegin(GL_TRIANGLES);
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glVertex3f(-2.0f, -2.0f, 0.0f);
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glVertex3f(2.0f, 0.0f, 0.0);
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glVertex3f(0.0f, 2.0f, 0.0);
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glEnd();
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rendererData.angle += 0.1f;
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glutSwapBuffers();
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}
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