Implement transparancy for textures.
This commit is contained in:
@@ -63,5 +63,6 @@ namespace fmri {
|
||||
* @param textureCoords
|
||||
* @param texture
|
||||
*/
|
||||
void drawImageTiles(int n, const float* vertexBuffer, const float* textureCoords, const Texture& texture);
|
||||
void
|
||||
drawImageTiles(int n, const float *vertexBuffer, const float *textureCoords, const Texture &texture, float alpha);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user