Support layer and interaction transparancy. Refs #1
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@@ -58,6 +58,8 @@ ActivityAnimation::ActivityAnimation(
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lineIndices.push_back(i);
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lineIndices.push_back(i + interactions.size());
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}
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patchTransparancy(colorBuf.begin(), colorBuf.end());
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}
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void ActivityAnimation::draw(float timeScale)
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