Support layer and interaction transparancy. Refs #1
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@@ -1,6 +1,7 @@
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#include "LayerVisualisation.hpp"
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#include "Range.hpp"
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#include "utils.hpp"
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#include "RenderingState.hpp"
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const std::vector<float> &fmri::LayerVisualisation::nodePositions() const
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{
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@@ -25,6 +26,11 @@ void fmri::LayerVisualisation::initNodePositions<fmri::LayerVisualisation::Order
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}
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}
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float fmri::LayerVisualisation::getAlpha()
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{
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return RenderingState::instance().layerAlpha();
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}
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template<>
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void fmri::LayerVisualisation::initNodePositions<fmri::LayerVisualisation::Ordering::SQUARE>(size_t n, float spacing)
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{
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