Implement node positions for animations.
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@@ -1,12 +1,20 @@
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#pragma once
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#include <vector>
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namespace fmri
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{
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class LayerVisualisation
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{
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public:
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LayerVisualisation() = default;
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LayerVisualisation(size_t numNodes);
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virtual ~LayerVisualisation() = default;
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virtual void render() = 0;
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virtual const std::vector<float>& nodePositions() const;
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protected:
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std::vector<float> nodePositions_;
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};
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}
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