Reduce copying in animation step.
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@@ -30,7 +30,7 @@ PoolingLayerAnimation::PoolingLayerAnimation(const LayerData &prevData, const La
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void PoolingLayerAnimation::draw(float timeStep)
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{
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auto vertexBuffer = animate(startingPositions, deltas, timeStep);
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auto& vertexBuffer = animate(startingPositions, deltas, timeStep);
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drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), textureCoordinates.data(), original);
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}
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