Restructure project sources.

This commit is contained in:
2018-03-26 12:17:52 +02:00
parent a206f81eb2
commit 8015b84311
41 changed files with 2 additions and 37 deletions

View File

@@ -0,0 +1,68 @@
#include <cmath>
#include <cstring>
#include <random>
#include <GL/gl.h>
#include <caffe/util/math_functions.hpp>
#include "Range.hpp"
#include "ActivityAnimation.hpp"
using namespace std;
using namespace fmri;
ActivityAnimation::Color ActivityAnimation::colorBySign(float intensity)
{
if (intensity > 0) {
return {0, 1, 0};
} else {
return {1, 0, 0};
}
}
ActivityAnimation::ActivityAnimation(
const std::vector<std::pair<DType, std::pair<std::size_t, std::size_t>>> &interactions,
const float *aPositions, const float *bPositions) :
ActivityAnimation(interactions, aPositions, bPositions, ActivityAnimation::colorBySign)
{
}
ActivityAnimation::ActivityAnimation(
const std::vector<std::pair<DType, std::pair<std::size_t, std::size_t>>> &interactions,
const float *aPositions, const float *bPositions, ColoringFunction coloring)
:
bufferLength(3 * interactions.size())
{
CHECK(coloring) << "Invalid coloring function passed.";
startingPos.reserve(bufferLength);
delta.reserve(bufferLength);
colorBuf.reserve(interactions.size());
for (auto &entry : interactions) {
auto *aPos = &aPositions[3 * entry.second.first];
auto *bPos = &bPositions[3 * entry.second.second];
colorBuf.push_back(coloring(entry.first));
for (auto i : Range(3)) {
startingPos.emplace_back(aPos[i]);
delta.emplace_back(bPos[i] - aPos[i] + (i % 3 ? 0 : LAYER_X_OFFSET));
}
}
}
void ActivityAnimation::draw(float timeScale)
{
std::unique_ptr<float[]> vertexBuffer(new float[bufferLength]);
caffe::caffe_copy(bufferLength, delta.data(), vertexBuffer.get());
caffe::caffe_scal(bufferLength, timeScale, vertexBuffer.get());
caffe::caffe_add(bufferLength, startingPos.data(), vertexBuffer.get(), vertexBuffer.get());
glPointSize(5);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(3, GL_FLOAT, 0, colorBuf.data());
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get());
glDrawArrays(GL_POINTS, 0, bufferLength / 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}