Render layers further apart.
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@@ -79,7 +79,7 @@ void fmri::changeWindowSize(int w, int h)
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glViewport(0, 0, w, h);
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glViewport(0, 0, w, h);
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// Set the correct perspective.
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// Set the correct perspective.
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gluPerspective(45.0f, ratio, 0.1f, 100.0f);
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gluPerspective(45.0f, ratio, 0.1f, 10000.0f);
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// Get Back to the Modelview
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// Get Back to the Modelview
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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@@ -60,7 +60,7 @@ static void render()
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glPushMatrix();
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glPushMatrix();
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renderLayer(layer);
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renderLayer(layer);
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glPopMatrix();
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glPopMatrix();
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glTranslatef(-5, 0, 0);
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glTranslatef(-10, 0, 0);
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}
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}
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glPopMatrix();
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glPopMatrix();
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