Use coloring for the nodes in the network.
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@@ -91,11 +91,16 @@ static void renderFlatLayer(const LayerData& data)
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// Draw one triangle for every point in the layer
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// Color depends on current value.
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vector<float> intensities(data.data(), data.data() + data.numEntries());
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rescale(intensities.begin(), intensities.end(), 0, 1);
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transform(intensities.begin(), intensities.end(), intensities.begin(), [](auto x) { return clamp(x, -1.0f, 1.0f);});
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glPushMatrix();
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for (auto i : intensities) {
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setColorFromIntensity(i);
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auto intensity = min(-log(abs(i)) / 20.0f, 1.0f);
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if (i > 0) {
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glColor3f(intensity, intensity, 1);
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} else {
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glColor3f(1, intensity, intensity);
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}
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drawOneParticle();
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glTranslatef(0, 0, -2);
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}
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