Clean up camera code.

This commit is contained in:
2017-10-27 12:05:53 +02:00
parent 33af59b8a5
commit b781960632
3 changed files with 52 additions and 22 deletions

View File

@@ -1,21 +1,20 @@
#include <GL/glut.h> #include <GL/glut.h>
#include <cmath> #include <cmath>
#include <sstream>
#include "camera.hpp" #include "camera.hpp"
using namespace fmri; using namespace fmri;
using namespace std; using namespace std;
static float yaw, pitch; static Camera& camera = Camera::instance();
static float pos[3];
static void handleMouseMove(int x, int y) static void handleMouseMove(int x, int y)
{ {
const float width = glutGet(GLUT_WINDOW_WIDTH) / 2; const float width = glutGet(GLUT_WINDOW_WIDTH) / 2;
const float height = glutGet(GLUT_WINDOW_HEIGHT) / 2; const float height = glutGet(GLUT_WINDOW_HEIGHT) / 2;
yaw = (x - width) / width * 180; camera.angle[0] = (x - width) / width * 180;
pitch = (y - height) / height * 90; camera.angle[1] = (y - height) / height * 90;
} }
static void move(unsigned char key) static void move(unsigned char key)
@@ -38,7 +37,7 @@ static void move(unsigned char key)
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
pos[i] += speed * dir[i]; camera.pos[i] += speed * dir[i];
} }
} }
@@ -62,27 +61,41 @@ static void handleKeys(unsigned char key, int, int)
} }
} }
void fmri::registerCameraControls() std::string Camera::infoLine()
{ {
resetCamera(); stringstream buffer;
glutPassiveMotionFunc(handleMouseMove); buffer << "Pos(x,y,z) = (" << pos[0] << ", " << pos[1] << ", " << pos[2] << ")\n";
glutKeyboardFunc(handleKeys); buffer << "Angle(p,y) = (" << angle[0] << ", " << angle[1] << ")\n";
return buffer.str();
} }
void fmri::resetCamera() void Camera::reset()
{ {
pitch = 0;
yaw = 0;
pos[0] = 0; pos[0] = 0;
pos[1] = 0; pos[1] = 0;
pos[2] = 10; pos[2] = 10;
angle[0] = 0;
angle[1] = 0;
} }
void fmri::configureCamera() void Camera::configureRenderingContext()
{ {
glLoadIdentity(); glLoadIdentity();
glRotatef(yaw, 0, 1, 0); glRotatef(angle[0], 0, 1, 0);
glRotatef(pitch, 1, 0, 0); glRotatef(angle[1], 1, 0, 0);
glTranslatef(-pos[0], -pos[1], -pos[2]); glTranslatef(-pos[0], -pos[1], -pos[2]);
} }
Camera &Camera::instance()
{
static Camera camera;
return camera;
}
void Camera::registerControls()
{
reset();
glutPassiveMotionFunc(handleMouseMove);
glutKeyboardFunc(handleKeys);
}

View File

@@ -1,10 +1,21 @@
#pragma once #pragma once
#include <string>
namespace fmri namespace fmri
{ {
void registerCameraControls(); struct Camera {
float pos[3];
float angle[2];
void configureCamera(); void reset();
void configureRenderingContext();
void registerControls();
std::string infoLine();
void resetCamera(); static Camera& instance();
private:
Camera() = default;
};
} }

View File

@@ -48,7 +48,9 @@ static void render()
// Clear Color and Depth Buffers // Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
configureCamera(); auto& camera = Camera::instance();
camera.configureRenderingContext();
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
glVertex3f(-2.0f, -2.0f, 0.0f); glVertex3f(-2.0f, -2.0f, 0.0f);
@@ -56,6 +58,9 @@ static void render()
glVertex3f(0.0f, 2.0f, 0.0); glVertex3f(0.0f, 2.0f, 0.0);
glEnd(); glEnd();
// Draw the status line on screen
glRasterPos2i(0, 0);
glutSwapBuffers(); glutSwapBuffers();
} }
@@ -109,7 +114,8 @@ int main(int argc, char *argv[])
glutDisplayFunc(render); glutDisplayFunc(render);
glutIdleFunc(render); glutIdleFunc(render);
glutReshapeFunc(changeWindowSize); glutReshapeFunc(changeWindowSize);
registerCameraControls();
Camera::instance().registerControls();
glewInit(); glewInit();
if (!GLEW_VERSION_2_0) { if (!GLEW_VERSION_2_0) {