Actually show percentage done while loading.

This commit is contained in:
2018-04-30 14:42:36 +02:00
parent c60d73d765
commit b820bb407f

View File

@@ -44,6 +44,8 @@ static void updatePointSize(float dir)
glPointSize(std::max(1.f, size));
}
static unsigned int loadingPct;
static void renderLoadingScreen()
{
glLoadIdentity();
@@ -52,12 +54,15 @@ static void renderLoadingScreen()
glColor3f(1, 1, 1);
glutWireTeapot(1);
char state[1024];
std::snprintf(state, sizeof(state), "Loading... %u%%", loadingPct);
auto pulse = std::cos(2 * M_PI * getAnimationStep(std::chrono::seconds(3)));
pulse *= pulse;
glColor3d(pulse, pulse, 0);
glLoadIdentity();
setOrthographicProjection();
renderText("Loading...", 5, 15);
renderText(state, 5, 15);
restorePerspectiveProjection();
}
@@ -77,6 +82,7 @@ static VisualisationList loadVisualisations(const Options& options)
auto dumper = options.imageDumper();
for (auto& input : options.inputs()) {
loadingPct = 100 * result.size() / options.inputs().size();
LOG(INFO) << "Simulating " << input;
auto item = simulator.simulate(input);