Remove unused code.
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@@ -16,14 +16,6 @@ namespace fmri {
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*/
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GLuint loadTexture(DType const * data, int width, int height);
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/**
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*
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* @param type
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* @param source
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* @return
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*/
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GLuint compileShader(GLenum type, char const * source);
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/**
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* Callback handler to handle resizing windows.
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*
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