Unify drawing logic into glUtils.

This commit is contained in:
2018-03-16 14:25:14 +01:00
parent c447a496fd
commit c814d274d4
5 changed files with 30 additions and 33 deletions

View File

@@ -26,17 +26,7 @@ MultiImageVisualisation::MultiImageVisualisation(const fmri::LayerData &layer)
void MultiImageVisualisation::render()
{
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
texture.bind(GL_TEXTURE_2D);
glTexCoordPointer(2, GL_FLOAT, 0, texCoordBuffer.data());
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.data());
glDrawArrays(GL_QUADS, 0, vertexBuffer.size() / 3);
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
drawImageTiles(vertexBuffer.size() / 3, vertexBuffer.data(), texCoordBuffer.data(), texture);
}
vector<float> MultiImageVisualisation::getVertices(const std::vector<float> &nodePositions, float scaling)