Actually show rendered textures for image-like-layers.

This commit is contained in:
2018-02-23 14:00:14 +01:00
parent 86d2b8b48a
commit d5dd49b3d6
2 changed files with 34 additions and 19 deletions

View File

@@ -52,9 +52,24 @@ MultiImageVisualisation::~MultiImageVisualisation()
void MultiImageVisualisation::render()
{
static const float textureCoords[] = {
1, 1,
1, 0,
0, 0,
0, 1,
};
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glColor3f(0.3, 0.3, 0.3);
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get());
glDrawArrays(GL_QUADS, 0, 4 * textureReferences.size());
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
for (auto i : Range(textureReferences.size())) {
glBindTexture(GL_TEXTURE_2D, textureReferences[i]);
glTexCoordPointer(2, GL_FLOAT, 0, textureCoords);
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get() + i * BASE_VERTICES.size());
glDrawArrays(GL_QUADS, 0, 4);
}
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}

View File

@@ -11,13 +11,23 @@
using namespace fmri;
using namespace std;
static void handleGLError(GLenum error) {
switch (error) {
case GL_NO_ERROR:
return;
default:
cerr << "OpenGL error: " << (const char*) glewGetErrorString(error) << endl;
}
}
GLuint fmri::loadTexture(DType const *data, int width, int height)
{
// Load and scale texture
vector<DType> textureBuffer(data, data + (width * height));
vector<float> textureBuffer(data, data + (width * height));
rescale(textureBuffer.begin(), textureBuffer.end(), 0, 1);
const float color[] = {0, 0, 0}; // Background color for textures.
const float color[] = {1, 1, 1}; // Background color for textures.
GLuint texture;
glGenTextures(1, &texture);
@@ -28,15 +38,12 @@ GLuint fmri::loadTexture(DType const *data, int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
static_assert(sizeof(DType) == 4); // verify data type for texture.
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 2, 2, 0, GL_R32F, GL_FLOAT, textureBuffer.data());
// Set up texture scaling
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Use mipmapping for scaling down
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); // Use mipmapping for scaling down
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Use nearest pixel when scaling up.
checkGLErrors();
glGenerateMipmap(GL_TEXTURE_2D);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, width, height, GL_LUMINANCE, GL_FLOAT, textureBuffer.data());
return texture;
}
@@ -78,14 +85,7 @@ void fmri::renderText(std::string_view text)
void fmri::checkGLErrors()
{
while (auto error = glGetError()) {
switch (glGetError()) {
case GL_NO_ERROR:
// Should not get here, but whatever.
return;
default:
cerr << "OpenGL error: " << (const char*) glewGetErrorString(error) << endl;
}
handleGLError(error);
}
}