Implement showing interaction paths.
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@@ -5,6 +5,8 @@
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#include <caffe/util/math_functions.hpp>
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#include "Range.hpp"
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#include "ActivityAnimation.hpp"
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#include "RenderingState.hpp"
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#include "glutils.hpp"
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using namespace std;
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using namespace fmri;
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@@ -29,11 +31,13 @@ ActivityAnimation::ActivityAnimation(
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const std::vector<std::pair<DType, std::pair<std::size_t, std::size_t>>> &interactions,
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const float *aPositions, const float *bPositions, ColoringFunction coloring)
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:
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bufferLength(3 * interactions.size())
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bufferLength(3 * interactions.size()),
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delta(bufferLength)
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{
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CHECK(coloring) << "Invalid coloring function passed.";
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startingPos.reserve(bufferLength);
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delta.reserve(bufferLength);
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vector<float> endPos;
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endPos.reserve(bufferLength);
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colorBuf.reserve(interactions.size());
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for (auto &entry : interactions) {
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@@ -44,9 +48,16 @@ ActivityAnimation::ActivityAnimation(
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for (auto i : Range(3)) {
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startingPos.emplace_back(aPos[i]);
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delta.emplace_back(bPos[i] - aPos[i] + (i % 3 ? 0 : LAYER_X_OFFSET));
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endPos.emplace_back(bPos[i] + (i % 3 ? 0 : LAYER_X_OFFSET));
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}
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}
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caffe::caffe_sub(endPos.size(), endPos.data(), startingPos.data(), delta.data());
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startingPos.insert(startingPos.end(), endPos.begin(), endPos.end());
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for (auto i : Range(interactions.size())) {
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lineIndices.push_back(i);
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lineIndices.push_back(i + interactions.size());
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}
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}
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void ActivityAnimation::draw(float timeScale)
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@@ -60,5 +71,11 @@ void ActivityAnimation::draw(float timeScale)
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glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.data());
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glDrawArrays(GL_POINTS, 0, bufferLength / 3);
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glDisableClientState(GL_COLOR_ARRAY);
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if (RenderingState::instance().renderInteractionPaths()) {
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glColor4f(1, 1, 1, 0.1);
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glVertexPointer(3, GL_FLOAT, 0, startingPos.data());
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glDrawElements(GL_LINES, lineIndices.size(), GL_UNSIGNED_INT, lineIndices.data());
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checkGLErrors();
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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