Simplify construction of the activity animation.

This commit is contained in:
2018-02-13 16:42:34 +01:00
parent 230cc5ee76
commit ea4b5e486a
3 changed files with 17 additions and 33 deletions

View File

@@ -4,32 +4,25 @@
#include <GL/gl.h>
#include "Range.hpp"
#include "ActivityAnimation.hpp"
#include "utils.hpp"
using namespace std;
using namespace fmri;
static inline float correct_timescale(float original)
ActivityAnimation::ActivityAnimation(const vector<pair<DType, pair<size_t, size_t>>> &interactions,
const float *aPositions, const float *bPositions, float xDist) :
bufferLength(3 * interactions.size())
{
float ignore;
return std::modf(original, &ignore);
}
startingPos.reserve(bufferLength);
delta.reserve(bufferLength);
ActivityAnimation::ActivityAnimation(std::size_t count, const float *aPos, const float *bPos, const float xDist) :
bufferLength(3 * count),
startingPos(bufferLength),
delta(bufferLength),
offset(bufferLength)
{
memcpy(startingPos.data(), aPos, sizeof(aPos[0]) * bufferLength);
for (auto i : Range(bufferLength)) {
delta[i] = bPos[i] - aPos[i];
for (auto &entry : interactions) {
auto *aPos = &aPositions[entry.second.first];
auto *bPos = &bPositions[entry.second.second];
for (auto i : Range(3)) {
startingPos.emplace_back(aPos[i]);
delta.emplace_back(bPos[i] - aPos[i] + (i % 3 ? 0 : xDist));
}
auto& random = rng();
std::uniform_real_distribution<float> rd;
for (auto i : Range(count)) {
offset[i] = rd(random);
delta[3 * i] += xDist;
}
}

View File

@@ -4,6 +4,7 @@
#include <memory>
#include <vector>
#include "Animation.hpp"
#include "utils.hpp"
namespace fmri
{
@@ -11,13 +12,13 @@ namespace fmri
: public Animation
{
public:
ActivityAnimation(std::size_t count, const float* aPos, const float* bPos, const float xDist);
ActivityAnimation(const std::vector<std::pair<DType, std::pair<std::size_t, std::size_t>>> &interactions,
const float *aPositions, const float *bPositions, float xDist);
void draw(float timeScale) override;
private:
std::size_t bufferLength;
std::vector<float> startingPos;
std::vector<float> delta;
std::vector<float> offset;
};
}

View File

@@ -72,16 +72,6 @@ Animation * fmri::getActivityAnimation(const fmri::LayerData &prevState, const f
}
const auto entries = computeActivityStrengths(prevState, layer);
const auto bufferSize = 3 * entries.size();
unique_ptr<float[]> startingPositions(new float[bufferSize]);
unique_ptr<float[]> endingPositions(new float[bufferSize]);
LOG(INFO) << "Creating position buffers for interaction in " << layer.name() << endl;
for (auto i : Range(entries.size())) {
memcpy(startingPositions.get() + 3 * i, prevPositions.data() + 3 * entries[i].second.first, 3 * sizeof(float));
memcpy(endingPositions.get() + 3 * i, curPositions.data() + 3 * entries[i].second.second, 3 * sizeof(float));
}
return new ActivityAnimation(entries.size(), startingPositions.get(), endingPositions.get(), 2.0);
return new ActivityAnimation(entries, prevPositions.data(), curPositions.data(), 2);
}