Bugfix: no longer segfault when changing images.
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@@ -222,6 +222,10 @@ void RenderingState::loadSimulationData(const std::map<string, LayerInfo> &info,
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void RenderingState::queueUpdate()
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{
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// Make sure that visualisations are cleared in the current thread
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layerVisualisations.clear();
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interactionAnimations.clear();
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loadingFuture = std::async(std::launch::async, []() {
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RenderingState::instance().updateVisualisers();
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});
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