Implement rudimentary camera movement controls.
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@@ -30,7 +30,7 @@ static void show_info_log(
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LOG(INFO) << log.get() << endl;
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}
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GLuint fmri::loadTexture(DType const *data, unsigned int width, unsigned int height)
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GLuint fmri::loadTexture(DType const *data, int width, int height)
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{
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// Load and scale texture
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vector<DType> textureBuffer(data, data + (width * height));
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