Implement rudimentary camera movement controls.
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@@ -13,7 +13,7 @@ namespace fmri {
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* @param height
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* @return A texture reference.
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*/
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GLuint loadTexture(DType const * data, unsigned int width, unsigned int height);
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GLuint loadTexture(DType const * data, int width, int height);
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/**
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*
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