Move camera logic to its own compilation unit.
Also remove unused shaders file.
This commit is contained in:
74
src/camera.cpp
Normal file
74
src/camera.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include <GL/glut.h>
|
||||
#include "camera.hpp"
|
||||
|
||||
static float yaw, pitch;
|
||||
|
||||
static struct {
|
||||
float x, y, z;
|
||||
} camera;
|
||||
|
||||
static void handleMouseMove(int x, int y)
|
||||
{
|
||||
const float width = glutGet(GLUT_WINDOW_WIDTH) / 2;
|
||||
const float height = glutGet(GLUT_WINDOW_HEIGHT) / 2;
|
||||
|
||||
yaw = (x - width) / width * 180;
|
||||
pitch = (y - height) / height * 90;
|
||||
}
|
||||
|
||||
static void handleKeys(unsigned char key, int, int)
|
||||
{
|
||||
constexpr float rotationScaling = 0.2f;
|
||||
constexpr float movementScaling = 0.2f;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
// TODO: handle rotations
|
||||
camera.x += movementScaling;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
camera.x -= rotationScaling;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
camera.z += movementScaling;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
camera.z -= movementScaling;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
// Utility quit function.
|
||||
exit(0);
|
||||
|
||||
default:
|
||||
// Do nothing.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fmri::registerCameraControls()
|
||||
{
|
||||
resetCamera();
|
||||
glutPassiveMotionFunc(handleMouseMove);
|
||||
glutKeyboardFunc(handleKeys);
|
||||
}
|
||||
|
||||
void fmri::resetCamera()
|
||||
{
|
||||
camera.x = 0;
|
||||
camera.y = 0;
|
||||
camera.z = -10;
|
||||
|
||||
pitch = 0;
|
||||
yaw = 0;
|
||||
}
|
||||
|
||||
void fmri::configureCamera()
|
||||
{
|
||||
glLoadIdentity();
|
||||
glRotatef(yaw, 0, 1, 0);
|
||||
glRotatef(pitch, 1, 0, 0);
|
||||
glTranslatef(camera.x, camera.y, camera.z);
|
||||
}
|
||||
10
src/camera.hpp
Normal file
10
src/camera.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
namespace fmri
|
||||
{
|
||||
void registerCameraControls();
|
||||
|
||||
void configureCamera();
|
||||
|
||||
void resetCamera();
|
||||
}
|
||||
63
src/main.cpp
63
src/main.cpp
@@ -4,12 +4,12 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GL/glut.h>
|
||||
#include <map>
|
||||
#include <cmath>
|
||||
|
||||
#include "LayerData.hpp"
|
||||
#include "Options.hpp"
|
||||
#include "Simulator.hpp"
|
||||
#include "glutils.hpp"
|
||||
#include "camera.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace fmri;
|
||||
@@ -20,14 +20,6 @@ struct
|
||||
vector<vector<LayerData>> data;
|
||||
float angle = 0;
|
||||
map<tuple<string, int, int>, GLuint> textureMap;
|
||||
|
||||
struct
|
||||
{
|
||||
float pitch = 0;
|
||||
float yaw = 0;
|
||||
|
||||
float x = 0, y = 0, z = -10;
|
||||
} camera;
|
||||
} rendererData;
|
||||
|
||||
static vector<vector<LayerData>> getSimulationData(const Options &options)
|
||||
@@ -51,14 +43,6 @@ static vector<vector<LayerData>> getSimulationData(const Options &options)
|
||||
return results;
|
||||
}
|
||||
|
||||
static void configureCamera()
|
||||
{
|
||||
glLoadIdentity();
|
||||
glRotatef(rendererData.camera.yaw, 0, 1, 0);
|
||||
glRotatef(rendererData.camera.pitch, 1, 0, 0);
|
||||
glTranslatef(rendererData.camera.x, rendererData.camera.y, rendererData.camera.z);
|
||||
}
|
||||
|
||||
static void render()
|
||||
{
|
||||
// Clear Color and Depth Buffers
|
||||
@@ -111,48 +95,6 @@ static void reloadTextures(unsigned dataIndex)
|
||||
}
|
||||
}
|
||||
|
||||
static void handleKeys(unsigned char key, int, int)
|
||||
{
|
||||
constexpr float rotationScaling = 0.2f;
|
||||
constexpr float movementScaling = 0.2f;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
// TODO: handle rotations
|
||||
rendererData.camera.x += movementScaling;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
rendererData.camera.x -= rotationScaling;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
rendererData.camera.z += movementScaling;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
rendererData.camera.z -= movementScaling;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
// Utility quit function.
|
||||
exit(0);
|
||||
|
||||
default:
|
||||
LOG(INFO) << "Received key: " << key << endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void handleMouseMove(int x, int y)
|
||||
{
|
||||
const float width = glutGet(GLUT_WINDOW_WIDTH) / 2;
|
||||
const float height = glutGet(GLUT_WINDOW_HEIGHT) / 2;
|
||||
|
||||
rendererData.camera.yaw = (x - width) / width * 180;
|
||||
rendererData.camera.pitch = (y - height) / height * 90;
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
google::InitGoogleLogging(argv[0]);
|
||||
@@ -171,8 +113,7 @@ int main(int argc, char *argv[])
|
||||
glutDisplayFunc(render);
|
||||
glutIdleFunc(render);
|
||||
glutReshapeFunc(changeWindowSize);
|
||||
glutKeyboardFunc(handleKeys);
|
||||
glutPassiveMotionFunc(handleMouseMove);
|
||||
registerCameraControls();
|
||||
|
||||
glewInit();
|
||||
if (!GLEW_VERSION_2_0) {
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
#include "shaders.hpp"
|
||||
@@ -1,5 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
extern const char * GRAYSCALE_TEXTURE_SHADER;
|
||||
Reference in New Issue
Block a user