Implement increasing particle sizes. Refs #1.
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@@ -33,8 +33,8 @@ namespace fmri
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0, 2, 3,
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1, 2, 3
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};
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constexpr const auto VERTICES_PER_NODE = NODE_SHAPE.size() / 3;
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constexpr const auto FACES_PER_NODE = NODE_FACES.size() / 3;
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static constexpr auto VERTICES_PER_NODE = std::tuple_size<typeof(NODE_SHAPE)>::value / 3;
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static constexpr auto FACES_PER_NODE = std::tuple_size<typeof(NODE_FACES)>::value / 3;
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void setVertexPositions(int vertexNo, float *destination);
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