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7fdce48259
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More generalized code.
MultiImageLayer and FlatLayer now use the same code for arranging nodes,
rather than then same logic twice.
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2018-02-27 15:32:38 +01:00 |
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e4336b6757
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Actually use the same node positions internally and externally.
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2018-02-15 16:07:13 +01:00 |
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8bef347d05
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Unify some functions in utils.
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2018-01-18 14:43:13 +01:00 |
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501fea611f
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Implement node positions for animations.
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2018-01-17 16:59:28 +01:00 |
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aa79287c25
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Implement an alternative way of structuring nodes.
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2018-01-04 16:43:51 +01:00 |
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259e809c2f
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Refactor vertex positioning to separate function.
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2017-12-01 14:50:58 +01:00 |
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9de25b0f37
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Go back to using pointers instead of vectors.
No need to incur that performance overhead.
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2017-11-23 16:18:10 +01:00 |
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f289b2f52b
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Reimplement drawing system with vertex buffers.
Now with 10000% more performance.
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2017-11-23 14:43:31 +01:00 |
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