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1ffbfda2d9
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Fix compiler warnings.
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2018-03-29 14:22:51 +02:00 |
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c495a60c4d
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Create a configurable overlay.
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2018-03-29 14:13:32 +02:00 |
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4f3099bc60
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Implement sprinting.
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2018-03-29 12:50:15 +02:00 |
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1c872c9969
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Move all rendering logic to a single RenderingState.
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2018-03-29 12:34:39 +02:00 |
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e8f627182f
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Work in progress: move renderer state to actual class.
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2018-03-27 16:31:32 +02:00 |
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8c8d67de73
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Bugfix: actually compute interactions in the right order.
Fix #5.
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2018-03-27 16:06:33 +02:00 |
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a72bb7542b
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Break after reaching small interactions. Refs #5.
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2018-03-27 15:20:53 +02:00 |
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76f92964bf
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Reduce copying in animation step.
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2018-03-27 13:22:52 +02:00 |
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e77c68f562
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Unify interpolation function.
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2018-03-27 11:48:27 +02:00 |
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8b4d29786b
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Fix an error in the computation of interactions.
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2018-03-26 17:18:03 +02:00 |
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0f699c1881
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Show layer type in name.
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2018-03-26 15:46:36 +02:00 |
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e62ab159a8
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Remove useless print statement.
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2018-03-26 14:22:50 +02:00 |
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77a274db3b
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Filter filenames in dialogs.
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2018-03-26 14:11:04 +02:00 |
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0c684973a4
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Add labels to the file dialogs.
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2018-03-26 13:44:26 +02:00 |
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2acff9c822
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Fix potential memory leak.
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2018-03-26 13:36:34 +02:00 |
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39f3a7507f
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Allow selection on means file in launcher.
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2018-03-26 13:34:39 +02:00 |
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2bd3b5c820
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Implement supplying the labels file.
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2018-03-26 13:08:58 +02:00 |
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8015b84311
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Restructure project sources.
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2018-03-26 12:17:52 +02:00 |
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6456ab0612
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Search path without new allocations.
At least not for searching. The final result still requires allocating
a string for the final result, but no longer for the intermediates.
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2018-03-25 20:35:31 +02:00 |
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55156959d4
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Simplify layout.
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2018-03-25 19:00:18 +02:00 |
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bb566e2b2d
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Search for FMRI executable on PATH.
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2018-03-25 18:53:31 +02:00 |
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34af03da90
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Ensure input is sorted.
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2018-03-24 18:03:24 +01:00 |
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6390a9ba1f
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Reimplement launcher without glade.
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2018-03-24 17:32:08 +01:00 |
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f2e2fdd308
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Reduce GTK version required.
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2018-03-24 16:29:11 +01:00 |
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13015657ab
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Include GLADE file as literal data.
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2018-03-24 16:25:33 +01:00 |
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0851f624db
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Implement a simple GTK3 launcher.
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2018-03-24 15:43:11 +01:00 |
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a0a39c82c7
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Simpler build for deinplace tool.
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2018-03-24 12:48:56 +01:00 |
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1077f6ab46
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Improved error message.
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2018-03-23 17:20:39 +01:00 |
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e52e6b7676
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Typo in deinplace, somehow.
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2018-03-23 16:50:50 +01:00 |
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f8be25adb9
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Rewrite the deinplace tool in C++.
More consistency for a better build process.
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2018-03-23 16:49:37 +01:00 |
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effa90c178
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Use wireframe to give piramids a more 3D feel.
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2018-03-22 15:30:30 +01:00 |
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d4ed6e0c0f
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Don't forget to enable blending.
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2018-03-22 15:26:05 +01:00 |
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1492298f2f
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Smoother rendering.
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2018-03-22 15:17:57 +01:00 |
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632c85b2fb
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Remove magix numbers.
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2018-03-22 15:07:13 +01:00 |
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42a5d882d6
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Fix typo in layer name.
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2018-03-20 15:35:29 +01:00 |
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229b7c8004
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Improved layer name -> type mappings.
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2018-03-20 14:22:15 +01:00 |
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c0cf5e6ff0
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Improve CMake structure.
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2018-03-18 21:26:55 +01:00 |
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512c4e8c95
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Tweak animation step a little.
Animation now starts slightly after the start and ends slightly before
the end. This prevents a weird flicker effect in the image like layers.
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2018-03-16 14:37:37 +01:00 |
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40a60c02bb
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Improve CMakeLists.txt
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2018-03-16 14:31:48 +01:00 |
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c814d274d4
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Unify drawing logic into glUtils.
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2018-03-16 14:25:14 +01:00 |
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c447a496fd
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Improved visualisation of ReLU on images.
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2018-03-13 15:06:48 +01:00 |
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74ecd42abe
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Show normalization rates in visualisation.
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2018-03-13 15:06:40 +01:00 |
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93d4cb4df0
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Remove redundant code.
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2018-03-13 14:28:00 +01:00 |
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e21c7b33e8
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Start implementing visualisation for LRN layers.
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2018-03-12 17:07:51 +01:00 |
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f7f3eb5196
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Add a warning for networks with in-place layers.
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2018-03-12 13:38:46 +01:00 |
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38d28c9b7c
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Implement a simple coloring for ReLU layers.
Note: might not actually work.
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2018-03-06 16:11:08 +01:00 |
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7963562717
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Create extendable coloring for interactions.
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2018-03-06 14:50:02 +01:00 |
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18306e45b8
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Implement basic visualisation for pooling layers.
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2018-03-01 16:16:21 +01:00 |
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0b8c05ded9
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Unify texture configuration.
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2018-02-27 16:04:38 +01:00 |
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7fdce48259
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More generalized code.
MultiImageLayer and FlatLayer now use the same code for arranging nodes,
rather than then same logic twice.
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2018-02-27 15:32:38 +01:00 |
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