affb3e1f7c
Separate drawing interactions and interaction paths.
2018-05-04 11:47:56 +02:00
c910bfbe63
Configurable colors.
2018-05-03 14:36:44 +02:00
d0c888024d
Use global color interpolation.
...
Now every place uses the globally defined colors rather than specific
colors whenever needed. Next: make those colors configurable.
2018-05-03 13:33:02 +02:00
b820bb407f
Actually show percentage done while loading.
2018-04-30 14:42:36 +02:00
c60d73d765
Clean up the loading process.
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Now loads one file at a time, reducing the amount of memory needed for
large numbers of inputs. Still somewhat heavy for low numbers because of
the overhead of loading the model.
2018-04-30 14:15:16 +02:00
c434c2b62c
Implement interaciton paths for labels.
2018-04-30 13:40:12 +02:00
4f370a4bbd
Implement visualisation of the labels, if available.
2018-04-30 13:05:23 +02:00
8eb19cdb6d
Restore layer names.
2018-04-23 15:39:21 +02:00
03cac53d05
Load all data sets ahead of time.
...
This allows for easier flipping through all images.
2018-04-19 14:17:56 +02:00
08c805377e
Bugfix: don't do multiple loads simultaneously.
2018-04-16 17:54:47 +02:00
51b537676d
Move Caffe simulation to a separate thread.
...
Teapot now shows pretty much instantly after starting the program, and
then only reappears when switching inputs.
2018-04-16 17:53:00 +02:00
1fdb60f679
Remove LoadingScreen from the ABI.
2018-04-16 16:38:10 +02:00
d20f568836
Use GLUT for detecting errors.
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Rather than polling for errors, let GLUT do it. Can be enabled with the
"-gldebug" CLI flag.
2018-04-13 13:21:30 +02:00
018148efef
Remove unused function.
2018-04-12 20:55:15 +02:00
eb31ce7d18
Bugfix: no longer segfault when changing images.
2018-04-12 20:53:15 +02:00
7569b9aad3
Clean up.
2018-04-12 17:01:08 +02:00
73cdb7f36f
Implement asynchronous loading.
2018-04-12 16:58:57 +02:00
265bc61b98
Large refactor of texture loading.
...
In this new implementation, everything is loaded on a separate thread,
but the textures are initialized on the main OpenGL thread.
This is all to work around the fact that you cannot create a separate
GL context in GLUT.
2018-04-12 16:52:09 +02:00
30aa25a09e
Implement a simple loading animation.
...
Loading currently doesn't happen, because loading tries to do some GL
actions which cannot happen in a background thread (in GLUT anyway).
TODO: move all GL options to the main thread, and leave the rest of the
loading to the background.
2018-04-12 14:25:01 +02:00
170c5658a5
Change drawing order depending on camera direction.
2018-04-11 13:24:33 +02:00
63e487afce
Implement movement with the mouse.
2018-04-11 13:03:34 +02:00
0145391450
Allow maximum number of particles to be configured.
2018-04-09 16:43:40 +02:00
1c942a7de7
Make layer distance changable. Refs #1 .
...
As a side-effet, now the ordering of the layers is left-to-right rather
than right-to-left. This shouldn't matter in normal processing, but it
is interesting nonetheless.
2018-04-09 14:32:57 +02:00
8cdeefc37b
Replace separate parse function with constructor.
2018-04-09 13:56:34 +02:00
3f3c95fd13
Simpler coloring function for ReLU layers.
2018-04-06 13:55:00 +02:00
368cc7c006
Implement layer interactions for softmax layer.
2018-04-06 13:44:54 +02:00
7ab195c462
Hide interactions to non-active nodes.
2018-04-06 13:28:06 +02:00
dd3d563037
More cleanup.
2018-04-06 13:23:01 +02:00
3269e40c11
Cleanup of dependencies.
2018-04-06 13:10:07 +02:00
2138ce440a
Unify drawing of layers and interactions into "drawables".
2018-04-06 13:06:03 +02:00
9dc4f1546d
Remove dependency on png++, use openCV instead.
2018-04-06 12:25:08 +02:00
375833bc87
Implement transparancy for textures.
2018-04-05 16:49:35 +02:00
3e4452ca3a
Support layer and interaction transparancy. Refs #1
2018-04-05 16:08:58 +02:00
21fdc45e65
Correct usage of snprintf.
2018-04-05 14:30:28 +02:00
68be06f378
Replace getopt with Boost::program_options.
2018-04-05 14:22:23 +02:00
ffea333609
Implement increasing particle sizes. Refs #1 .
2018-04-03 19:55:30 +02:00
d4d4d6d431
Use Color type wherever possible.
2018-04-03 19:22:14 +02:00
f62c2859e3
Implement an option to choose path color. Refs #1 .
2018-04-03 16:43:23 +02:00
62153d9c6d
Implement a color passing function for various options.
...
Refs #1 .
2018-04-03 16:15:08 +02:00
d76c067489
Implement showing interaction paths.
2018-04-03 14:06:38 +02:00
c0032aa688
Allow hiding non-activated nodes.
...
Refs #2 .
2018-03-29 15:40:11 +02:00
59ecb91713
Implement dynamically enabling layer/interaction rendering.
...
Refs #2 .
2018-03-29 14:56:43 +02:00
1ffbfda2d9
Fix compiler warnings.
2018-03-29 14:22:51 +02:00
c495a60c4d
Create a configurable overlay.
2018-03-29 14:13:32 +02:00
4f3099bc60
Implement sprinting.
2018-03-29 12:50:15 +02:00
1c872c9969
Move all rendering logic to a single RenderingState.
2018-03-29 12:34:39 +02:00
e8f627182f
Work in progress: move renderer state to actual class.
2018-03-27 16:31:32 +02:00
8c8d67de73
Bugfix: actually compute interactions in the right order.
...
Fix #5 .
2018-03-27 16:06:33 +02:00
a72bb7542b
Break after reaching small interactions. Refs #5 .
2018-03-27 15:20:53 +02:00
76f92964bf
Reduce copying in animation step.
2018-03-27 13:22:52 +02:00