e77c68f562
Unify interpolation function.
2018-03-27 11:48:27 +02:00
8b4d29786b
Fix an error in the computation of interactions.
2018-03-26 17:18:03 +02:00
0f699c1881
Show layer type in name.
2018-03-26 15:46:36 +02:00
e62ab159a8
Remove useless print statement.
2018-03-26 14:22:50 +02:00
77a274db3b
Filter filenames in dialogs.
2018-03-26 14:11:04 +02:00
0c684973a4
Add labels to the file dialogs.
2018-03-26 13:44:26 +02:00
2acff9c822
Fix potential memory leak.
2018-03-26 13:36:34 +02:00
39f3a7507f
Allow selection on means file in launcher.
2018-03-26 13:34:39 +02:00
2bd3b5c820
Implement supplying the labels file.
2018-03-26 13:08:58 +02:00
8015b84311
Restructure project sources.
2018-03-26 12:17:52 +02:00
6456ab0612
Search path without new allocations.
...
At least not for searching. The final result still requires allocating
a string for the final result, but no longer for the intermediates.
2018-03-25 20:35:31 +02:00
55156959d4
Simplify layout.
2018-03-25 19:00:18 +02:00
bb566e2b2d
Search for FMRI executable on PATH.
2018-03-25 18:53:31 +02:00
34af03da90
Ensure input is sorted.
2018-03-24 18:03:24 +01:00
6390a9ba1f
Reimplement launcher without glade.
2018-03-24 17:32:08 +01:00
f2e2fdd308
Reduce GTK version required.
2018-03-24 16:29:11 +01:00
13015657ab
Include GLADE file as literal data.
2018-03-24 16:25:33 +01:00
0851f624db
Implement a simple GTK3 launcher.
2018-03-24 15:43:11 +01:00
a0a39c82c7
Simpler build for deinplace tool.
2018-03-24 12:48:56 +01:00
1077f6ab46
Improved error message.
2018-03-23 17:20:39 +01:00
e52e6b7676
Typo in deinplace, somehow.
2018-03-23 16:50:50 +01:00
f8be25adb9
Rewrite the deinplace tool in C++.
...
More consistency for a better build process.
2018-03-23 16:49:37 +01:00
effa90c178
Use wireframe to give piramids a more 3D feel.
2018-03-22 15:30:30 +01:00
d4ed6e0c0f
Don't forget to enable blending.
2018-03-22 15:26:05 +01:00
1492298f2f
Smoother rendering.
2018-03-22 15:17:57 +01:00
632c85b2fb
Remove magix numbers.
2018-03-22 15:07:13 +01:00
42a5d882d6
Fix typo in layer name.
2018-03-20 15:35:29 +01:00
229b7c8004
Improved layer name -> type mappings.
2018-03-20 14:22:15 +01:00
c0cf5e6ff0
Improve CMake structure.
2018-03-18 21:26:55 +01:00
512c4e8c95
Tweak animation step a little.
...
Animation now starts slightly after the start and ends slightly before
the end. This prevents a weird flicker effect in the image like layers.
2018-03-16 14:37:37 +01:00
40a60c02bb
Improve CMakeLists.txt
2018-03-16 14:31:48 +01:00
c814d274d4
Unify drawing logic into glUtils.
2018-03-16 14:25:14 +01:00
c447a496fd
Improved visualisation of ReLU on images.
2018-03-13 15:06:48 +01:00
74ecd42abe
Show normalization rates in visualisation.
2018-03-13 15:06:40 +01:00
93d4cb4df0
Remove redundant code.
2018-03-13 14:28:00 +01:00
e21c7b33e8
Start implementing visualisation for LRN layers.
2018-03-12 17:07:51 +01:00
f7f3eb5196
Add a warning for networks with in-place layers.
2018-03-12 13:38:46 +01:00
38d28c9b7c
Implement a simple coloring for ReLU layers.
...
Note: might not actually work.
2018-03-06 16:11:08 +01:00
7963562717
Create extendable coloring for interactions.
2018-03-06 14:50:02 +01:00
18306e45b8
Implement basic visualisation for pooling layers.
2018-03-01 16:16:21 +01:00
0b8c05ded9
Unify texture configuration.
2018-02-27 16:04:38 +01:00
7fdce48259
More generalized code.
...
MultiImageLayer and FlatLayer now use the same code for arranging nodes,
rather than then same logic twice.
2018-02-27 15:32:38 +01:00
2dec364b1b
Add debug info in the top left corner.
2018-02-26 15:39:53 +01:00
604d302627
Implement a specialized input visualisation.
2018-02-26 14:37:02 +01:00
17d4e07025
Implement a small texture wrapper.
...
Allows for RAII use of OpenGL textures.
2018-02-25 19:03:10 +01:00
23ae9717ea
Slightly nicer animations.
2018-02-23 17:59:15 +01:00
63b671f54d
Use caffe multiplication for efficiency.
2018-02-23 16:05:34 +01:00
a8857faa24
Improve performance of animation layers.
2018-02-23 15:51:45 +01:00
99cf0740fe
Improve convolutional layer rendering.
...
Now all n individual images of w×h are packaged as a w×(n×h) image, with
the texture coordinates properly mapped so the individual rectangles
still get the proper texture.
This optimization causes slight glitches around the edges of the tiles,
but is so much faster that I think it's worth it.
2018-02-23 15:19:30 +01:00
d5dd49b3d6
Actually show rendered textures for image-like-layers.
2018-02-23 14:00:14 +01:00