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research-project/src/main.cpp

206 lines
5.1 KiB
C++

#include <algorithm>
#include <iostream>
#include <glog/logging.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <map>
#include "LayerData.hpp"
#include "Options.hpp"
#include "Simulator.hpp"
#include "glutils.hpp"
#include "camera.hpp"
#include "LayerVisualisation.hpp"
#include "FlatLayerVisualisation.hpp"
#include "MultiImageVisualisation.hpp"
#include "Range.hpp"
#include "ActivityAnimation.hpp"
#include "DummyLayerVisualisation.hpp"
using namespace std;
using namespace fmri;
struct
{
optional<vector<string>> labels;
map<string, LayerInfo> layerInfo;
vector<vector<LayerData>> data;
vector<vector<LayerData>>::iterator currentData;
vector<unique_ptr<LayerVisualisation>> layerVisualisations;
vector<unique_ptr<ActivityAnimation>> animations;
} rendererData;
static void loadSimulationData(const Options &options)
{
vector<vector<LayerData>> &results = rendererData.data;
results.clear();
auto dumper = options.imageDumper();
Simulator simulator(options.model(), options.weights(), options.means());
rendererData.layerInfo = simulator.layerInfo();
for (const auto &image : options.inputs()) {
results.emplace_back(simulator.simulate(image));
}
CHECK_GT(results.size(), 0) << "Should have some results" << endl;
if (dumper) {
for (auto &layer : *results.begin()) {
dumper->dump(layer);
}
}
const auto optLabels = options.labels();
if (optLabels) {
auto& labels = *optLabels;
for (const auto& result : results) {
auto& last = *result.rbegin();
auto bestIndex = std::distance(last.data(), max_element(last.data(), last.data() + last.numEntries()));
LOG(INFO) << "Got answer: " << labels[bestIndex] << endl;
}
}
}
static void renderLayerName(const LayerData &data);
static void render()
{
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
auto& camera = Camera::instance();
camera.configureRenderingContext();
const auto& dataSet = *rendererData.currentData;
glPushMatrix();
glTranslatef(5 * dataSet.size(), 0, 0);
for (auto i : Range(dataSet.size())) {
glPushMatrix();
renderLayerName(dataSet[i]);
rendererData.layerVisualisations[i]->render();
glPopMatrix();
glTranslatef(-10, 0, 0);
}
glPopMatrix();
glutSwapBuffers();
}
static void renderLayerName(const LayerData &data)
{
// Draw the name of the layer for reference.
glColor3f(0.5, 0.5, 0.5);
renderText(data.name());
glTranslatef(0, 0, -10);
}
static LayerVisualisation *getVisualisationForLayer(const LayerData &layer);
static void updateVisualisers()
{
rendererData.layerVisualisations.clear();
rendererData.animations.clear();
for (LayerData &layer : *rendererData.currentData) {
LayerVisualisation* visualisation = getVisualisationForLayer(layer);
rendererData.layerVisualisations.emplace_back(visualisation);
}
glutPostRedisplay();
}
LayerVisualisation *getVisualisationForLayer(const LayerData &layer)
{
switch (layer.shape().size()) {
case 2:
return new FlatLayerVisualisation(layer, FlatLayerVisualisation::Ordering::SQUARE);
case 4:
return new MultiImageVisualisation(layer);
default:
return new DummyLayerVisualisation();
}
}
static void specialKeyFunc(int key, int, int)
{
switch (key) {
case GLUT_KEY_LEFT:
if (rendererData.currentData == rendererData.data.begin()) {
rendererData.currentData = rendererData.data.end();
}
--rendererData.currentData;
updateVisualisers();
break;
case GLUT_KEY_RIGHT:
++rendererData.currentData;
if (rendererData.currentData == rendererData.data.end()) {
rendererData.currentData = rendererData.data.begin();
}
updateVisualisers();
break;
default:
LOG(INFO) << "Received keystroke " << key;
}
}
static void idleFunc()
{
checkGLErrors();
}
int main(int argc, char *argv[])
{
google::InitGoogleLogging(argv[0]);
google::InstallFailureSignalHandler();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutCreateWindow(argv[0]);
// Prepare data for simulations
Options options = Options::parse(argc, argv);
rendererData.labels = options.labels();
loadSimulationData(options);
// Register callbacks
glutDisplayFunc(render);
glutIdleFunc(idleFunc);
glutReshapeFunc(changeWindowSize);
glutSpecialFunc(specialKeyFunc);
Camera::instance().registerControls();
glewInit();
if (!GLEW_VERSION_2_0) {
cerr << "OpenGL 2.0 not available" << endl;
return 2;
}
rendererData.currentData = rendererData.data.begin();
updateVisualisers();
// Enable depth test to fix objects behind you
glEnable(GL_DEPTH_TEST);
// Start visualisation
glutMainLoop();
google::ShutdownGoogleLogging();
return 0;
}