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Implement a very ugly part 2.
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@@ -51,8 +51,7 @@ impl Direction {
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#[derive(Default, Debug)]
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pub struct Day13 {
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grid: Vec<Vec<char>>,
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carts: Vec<(Coordinate, Direction, usize)>,
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alive: Vec<bool>,
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carts: Vec<(Coordinate, Direction, usize, bool)>,
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}
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impl Day13 {
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@@ -61,7 +60,7 @@ impl Day13 {
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}
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fn alive(&self) -> usize {
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self.alive.iter().filter(|&&x| x).count()
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self.carts.iter().filter(|(_, _, _, x)| *x).count()
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}
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fn read_input(&mut self, input: &mut Read) {
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@@ -74,64 +73,69 @@ impl Day13 {
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'^' | 'v' => {
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current.push('|');
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let direction = Direction::from_char(c);
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self.carts.push(((x, y), direction, 0));
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self.carts.push(((x, y), direction, 0, true));
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}
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'>' | '<' => {
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current.push('-');
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let direction = Direction::from_char(c);
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self.carts.push(((x, y), direction, 0));
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self.carts.push(((x, y), direction, 0, true));
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}
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other => current.push(other),
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}
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}
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self.grid.push(current);
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}
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self.alive.resize(self.carts.len(), true);
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}
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fn simulate(&mut self) -> Option<Coordinate> {
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let mut collision = None;
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for (coordinate, direction, turns) in self.carts.iter_mut() {
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*coordinate = direction.run(*coordinate);
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let &mut(x, y) = coordinate;
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*direction = match self.grid[y][x] {
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'|' | '-' => *direction,
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'+' => {
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let new_dir = match turns {
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0 => direction.counter_clockwise(),
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1 => *direction,
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2 => direction.clockwise(),
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_ => unreachable!(),
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};
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*turns = (*turns + 1) % 3;
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new_dir
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},
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'/' => match *direction {
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Direction::North | Direction::South => direction.clockwise(),
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Direction::West | Direction::East => direction.counter_clockwise(),
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},
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'\\' => match *direction {
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Direction::North | Direction::South => direction.counter_clockwise() ,
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Direction::West | Direction::East => direction.clockwise(),
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},
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val => panic!("Invalid tile to be on: {}", val),
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};
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}
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self.carts.sort_unstable_by_key(|&((x, y), _, _ , _)| (y, x));
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for i in 0..self.carts.len() {
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for j in (i + 1)..self.carts.len() {
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if !self.alive[i] {
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{
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let (coordinate, direction, turns, alive) = self.carts.get_mut(i).unwrap();
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if !*alive {
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continue;
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}
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*coordinate = direction.run(*coordinate);
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let &mut (x, y) = coordinate;
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*direction = match self.grid[y][x] {
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'|' | '-' => *direction,
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'+' => {
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let new_dir = match turns {
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0 => direction.counter_clockwise(),
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1 => *direction,
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2 => direction.clockwise(),
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_ => unreachable!(),
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};
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*turns = (*turns + 1) % 3;
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new_dir
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},
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'/' => match *direction {
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Direction::North | Direction::South => direction.clockwise(),
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Direction::West | Direction::East => direction.counter_clockwise(),
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},
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'\\' => match *direction {
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Direction::North | Direction::South => direction.counter_clockwise(),
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Direction::West | Direction::East => direction.clockwise(),
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},
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val => panic!("Invalid tile to be on: {}", val),
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};
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}
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for j in 0..self.carts.len() {
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if i == j {
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continue;
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}
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if !self.carts[i].3 {
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break;
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}
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if !self.alive[j] {
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if !self.carts[j].3 {
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continue;
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}
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if self.carts[i].0 == self.carts[j].0 {
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self.alive[i] = false;
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self.alive[j] = false;
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self.carts[i].3 = false;
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self.carts[j].3 = false;
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collision = Some(self.carts[i].0);
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}
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}
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@@ -155,12 +159,11 @@ impl Solution for Day13 {
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fn part2(&mut self, input: &mut Read) -> String {
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self.read_input(input);
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while self.alive() > 1 {
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println!("{}", self.alive());
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self.simulate();
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}
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for (i, ((x, y), _, _)) in self.carts.iter().enumerate() {
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if self.alive[i] {
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for &((x, y), _, _, alive) in &self.carts {
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if alive {
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return format!("{},{}", x, y)
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}
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}
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