Remove unused parameter.

This commit is contained in:
2018-02-18 18:04:07 +01:00
parent c854eb07d2
commit 284d32816f
3 changed files with 7 additions and 8 deletions

View File

@@ -114,7 +114,8 @@ static void updateVisualisers()
for (LayerData &layer : *rendererData.currentData) {
LayerVisualisation* visualisation = getVisualisationForLayer(layer);
if (prevState && prevVisualisation && visualisation) {
auto interaction = getActivityAnimation(*prevState, layer, rendererData.layerInfo.at(layer.name()), prevVisualisation->nodePositions(), visualisation->nodePositions());
auto interaction = getActivityAnimation(*prevState, rendererData.layerInfo.at(layer.name()),
prevVisualisation->nodePositions(), visualisation->nodePositions());
rendererData.animations.emplace_back(interaction);
}

View File

@@ -66,9 +66,8 @@ computeActivityStrengths(const LayerData &prevState, const LayerInfo &layer)
return result;
}
Animation * fmri::getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerData &curState,
const fmri::LayerInfo &layer, const vector<float> &prevPositions,
const vector<float> &curPositions)
Animation * fmri::getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerInfo &layer,
const vector<float> &prevPositions, const vector<float> &curPositions)
{
if (layer.type() != LayerInfo::Type::InnerProduct) {
// Only supported type at this time
@@ -82,5 +81,5 @@ Animation * fmri::getActivityAnimation(const fmri::LayerData &prevState, const f
const auto entries = computeActivityStrengths(prevState, layer);
return new ActivityAnimation(entries, prevPositions.data(), curPositions.data(), 2);
return new ActivityAnimation(entries, prevPositions.data(), curPositions.data(), 10);
}

View File

@@ -14,7 +14,6 @@ namespace fmri {
*/
LayerVisualisation* getVisualisationForLayer(const LayerData& layer);
Animation * getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerData &curState,
const fmri::LayerInfo &layer, const vector<float> &prevPositions,
const vector<float> &curPositions);
Animation *getActivityAnimation(const fmri::LayerData &prevState, const fmri::LayerInfo &layer,
const vector<float> &prevPositions, const vector<float> &curPositions);
}