change placeholder color for better visibility.
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@@ -65,7 +65,7 @@ MultiImageVisualisation::~MultiImageVisualisation()
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void MultiImageVisualisation::render()
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glColor3f(1, 1, 1);
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glColor3f(0.3, 0.3, 0.3);
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glVertexPointer(3, GL_FLOAT, 0, vertexBuffer.get());
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glDrawArrays(GL_QUADS, 0, 4 * textureReferences.size());
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glDisableClientState(GL_VERTEX_ARRAY);
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