Don't forget to enable blending.
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@@ -201,12 +201,10 @@ int main(int argc, char *argv[])
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_POLYGON_SMOOTH);
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glEnable(GL_POLYGON_SMOOTH);
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glHint(GL_POINT_SMOOTH, GL_NICEST);
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glHint(GL_LINE_SMOOTH, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH, GL_NICEST);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_DST_ALPHA,GL_ONE_MINUS_DST_ALPHA);
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glBlendFunc(GL_DST_ALPHA,GL_ONE_MINUS_DST_ALPHA);
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// Start visualisation
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// Start visualisation
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