Don't forget to enable blending.

This commit is contained in:
2018-03-22 15:26:05 +01:00
parent 1492298f2f
commit d4ed6e0c0f

View File

@@ -201,12 +201,10 @@ int main(int argc, char *argv[])
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POINT_SMOOTH, GL_NICEST);
glHint(GL_LINE_SMOOTH, GL_NICEST);
glHint(GL_POLYGON_SMOOTH, GL_NICEST);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glEnable(GL_BLEND);
glBlendFunc(GL_DST_ALPHA,GL_ONE_MINUS_DST_ALPHA);
// Start visualisation