30456f0290
Update README for Ubuntu 18.04.
2018-05-04 15:15:40 +02:00
7b6777b531
Add missing import for Ubuntu 18.04
2018-05-04 14:27:48 +02:00
affb3e1f7c
Separate drawing interactions and interaction paths.
2018-05-04 11:47:56 +02:00
c910bfbe63
Configurable colors.
2018-05-03 14:36:44 +02:00
d0c888024d
Use global color interpolation.
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Now every place uses the globally defined colors rather than specific
colors whenever needed. Next: make those colors configurable.
2018-05-03 13:33:02 +02:00
b820bb407f
Actually show percentage done while loading.
2018-04-30 14:42:36 +02:00
c60d73d765
Clean up the loading process.
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Now loads one file at a time, reducing the amount of memory needed for
large numbers of inputs. Still somewhat heavy for low numbers because of
the overhead of loading the model.
2018-04-30 14:15:16 +02:00
282373010d
Make building launcher and deinplace optional.
2018-04-30 14:15:04 +02:00
c434c2b62c
Implement interaciton paths for labels.
2018-04-30 13:40:12 +02:00
4f370a4bbd
Implement visualisation of the labels, if available.
2018-04-30 13:05:23 +02:00
8eb19cdb6d
Restore layer names.
2018-04-23 15:39:21 +02:00
03cac53d05
Load all data sets ahead of time.
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This allows for easier flipping through all images.
2018-04-19 14:17:56 +02:00
08c805377e
Bugfix: don't do multiple loads simultaneously.
2018-04-16 17:54:47 +02:00
51b537676d
Move Caffe simulation to a separate thread.
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Teapot now shows pretty much instantly after starting the program, and
then only reappears when switching inputs.
2018-04-16 17:53:00 +02:00
1fdb60f679
Remove LoadingScreen from the ABI.
2018-04-16 16:38:10 +02:00
d20f568836
Use GLUT for detecting errors.
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Rather than polling for errors, let GLUT do it. Can be enabled with the
"-gldebug" CLI flag.
2018-04-13 13:21:30 +02:00
018148efef
Remove unused function.
2018-04-12 20:55:15 +02:00
eb31ce7d18
Bugfix: no longer segfault when changing images.
2018-04-12 20:53:15 +02:00
7569b9aad3
Clean up.
2018-04-12 17:01:08 +02:00
73cdb7f36f
Implement asynchronous loading.
2018-04-12 16:58:57 +02:00
265bc61b98
Large refactor of texture loading.
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In this new implementation, everything is loaded on a separate thread,
but the textures are initialized on the main OpenGL thread.
This is all to work around the fact that you cannot create a separate
GL context in GLUT.
2018-04-12 16:52:09 +02:00
30aa25a09e
Implement a simple loading animation.
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Loading currently doesn't happen, because loading tries to do some GL
actions which cannot happen in a background thread (in GLUT anyway).
TODO: move all GL options to the main thread, and leave the rest of the
loading to the background.
2018-04-12 14:25:01 +02:00
2bd84abe94
Require proper opencv version.
2018-04-11 14:03:22 +02:00
170c5658a5
Change drawing order depending on camera direction.
2018-04-11 13:24:33 +02:00
63e487afce
Implement movement with the mouse.
2018-04-11 13:03:34 +02:00
0145391450
Allow maximum number of particles to be configured.
2018-04-09 16:43:40 +02:00
1c942a7de7
Make layer distance changable. Refs #1 .
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As a side-effet, now the ordering of the layers is left-to-right rather
than right-to-left. This shouldn't matter in normal processing, but it
is interesting nonetheless.
2018-04-09 14:32:57 +02:00
8cdeefc37b
Replace separate parse function with constructor.
2018-04-09 13:56:34 +02:00
2c373fbd1e
Set defaults for parameters in launcher.
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The launcher assumes it is running in a subfolder of the project root,
and then checks some default paths for the parameters of the launcher.
Currently, it loads up the ilsvrc12 configuration in conjunction with
Alexnet. Maube this can change in the future to sommething more
interesting?
2018-04-09 13:38:42 +02:00
3f3c95fd13
Simpler coloring function for ReLU layers.
2018-04-06 13:55:00 +02:00
368cc7c006
Implement layer interactions for softmax layer.
2018-04-06 13:44:54 +02:00
7ab195c462
Hide interactions to non-active nodes.
2018-04-06 13:28:06 +02:00
dd3d563037
More cleanup.
2018-04-06 13:23:01 +02:00
e54082c96a
Update targets for complete installation.
2018-04-06 13:20:22 +02:00
52a5493c6e
Update README with correct dependencies.
2018-04-06 13:19:11 +02:00
3269e40c11
Cleanup of dependencies.
2018-04-06 13:10:07 +02:00
2138ce440a
Unify drawing of layers and interactions into "drawables".
2018-04-06 13:06:03 +02:00
9dc4f1546d
Remove dependency on png++, use openCV instead.
2018-04-06 12:25:08 +02:00
2bc3d5ae95
Properly search for OpenCV.
2018-04-05 17:35:46 +02:00
375833bc87
Implement transparancy for textures.
2018-04-05 16:49:35 +02:00
3e4452ca3a
Support layer and interaction transparancy. Refs #1
2018-04-05 16:08:58 +02:00
21fdc45e65
Correct usage of snprintf.
2018-04-05 14:30:28 +02:00
68be06f378
Replace getopt with Boost::program_options.
2018-04-05 14:22:23 +02:00
ffea333609
Implement increasing particle sizes. Refs #1 .
2018-04-03 19:55:30 +02:00
d4d4d6d431
Use Color type wherever possible.
2018-04-03 19:22:14 +02:00
f62c2859e3
Implement an option to choose path color. Refs #1 .
2018-04-03 16:43:23 +02:00
62153d9c6d
Implement a color passing function for various options.
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Refs #1 .
2018-04-03 16:15:08 +02:00
d76c067489
Implement showing interaction paths.
2018-04-03 14:06:38 +02:00
c0032aa688
Allow hiding non-activated nodes.
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Refs #2 .
2018-03-29 15:40:11 +02:00
59ecb91713
Implement dynamically enabling layer/interaction rendering.
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Refs #2 .
2018-03-29 14:56:43 +02:00