Commit Graph

219 Commits

Author SHA1 Message Date
8bef347d05 Unify some functions in utils. 2018-01-18 14:43:13 +01:00
51315f1c59 change placeholder color for better visibility. 2018-01-18 12:32:40 +01:00
4dd9141399 Fix not actually checking the results. 2018-01-18 12:05:52 +01:00
501fea611f Implement node positions for animations. 2018-01-17 16:59:28 +01:00
42c05c4fff Proper float conversion, I guess… 2018-01-17 15:26:46 +01:00
aa79287c25 Implement an alternative way of structuring nodes. 2018-01-04 16:43:51 +01:00
5fc392ae1d Add second test image. 2018-01-04 16:42:24 +01:00
cb16b2f794 More consistent data loading. 2018-01-02 16:35:41 +01:00
5f81f0cec2 Use the new layer info data in the simulator. 2018-01-02 16:31:55 +01:00
470399aabf Implement a new layer data type.
Contrary to layerdata, this describes the layer itself rather than the
layer contents.
2018-01-02 16:17:07 +01:00
5c0dbcdaa4 Slight performance improvement. 2018-01-02 12:38:34 +01:00
94ee38efb2 Bugfix: fix incorrect orientation of small image-like layers. 2017-12-01 14:54:04 +01:00
259e809c2f Refactor vertex positioning to separate function. 2017-12-01 14:50:58 +01:00
a75a435bc5 Restructure texture handling. 2017-11-27 13:59:41 +01:00
3231e078b3 Add entities for convolutional layers. 2017-11-27 12:25:56 +01:00
8fb01fb346 Implement switching between images. 2017-11-27 11:59:41 +01:00
f4c8574519 Remove vertical movement while strafing. 2017-11-23 16:30:40 +01:00
d69e2771fc Remove spurious debug output. 2017-11-23 16:20:13 +01:00
9de25b0f37 Go back to using pointers instead of vectors.
No need to incur that performance overhead.
2017-11-23 16:18:10 +01:00
44f467c81c Bugfix: fix 2/3 of nodes missing. 2017-11-23 16:13:45 +01:00
29f115341e Fix camera controls.
Now actually move according to the camera direction, rather than a fixed
direction.
2017-11-23 16:10:37 +01:00
7d43bff343 Poll for openGL errors. 2017-11-23 15:35:41 +01:00
f289b2f52b Reimplement drawing system with vertex buffers.
Now with 10000% more performance.
2017-11-23 14:43:31 +01:00
a62075f57d Start visualisation in the middle. 2017-11-17 11:38:31 +01:00
fbc2a5ca4a Slightly improved coloring. 2017-11-17 11:14:22 +01:00
914fcfe051 Render layers further apart. 2017-11-17 11:02:24 +01:00
9b7ffec478 Use coloring for the nodes in the network. 2017-11-17 10:54:21 +01:00
5a93b56054 Change rotation order in camera. 2017-11-17 10:51:45 +01:00
8eba3ec063 Color nodes based on intensity. 2017-11-16 16:21:21 +01:00
f1d2776fce Actually render the layers to the 3D environment. 2017-11-16 16:14:39 +01:00
dc2f945f48 Implement a debug print for LayerData. 2017-11-16 14:13:01 +01:00
b781960632 Clean up camera code. 2017-10-27 12:05:53 +02:00
33af59b8a5 Simplify rendering display. 2017-10-26 12:31:52 +02:00
1fb136cd22 Free camera movement. Somewhat.
I don't know, goniometry is hard.
2017-10-25 17:00:23 +02:00
f2c3708485 Move camera logic to its own compilation unit.
Also remove unused shaders file.
2017-10-25 16:30:04 +02:00
b459b22a97 Implement a rudimentary camera system. 2017-10-25 12:47:55 +02:00
f0937f253d Implement rudimentary camera movement controls. 2017-10-20 15:42:31 +02:00
501a59d00b Work on OpenGL rendering environment. 2017-10-19 15:39:15 +02:00
289b6dce63 Maak PNGDumper movable. 2017-10-18 14:57:38 +02:00
754874dcf3 More explicit use of "Optional". 2017-10-18 13:04:22 +02:00
a151f0f5e3 Use PIMPL idiom to reduce compile times. 2017-10-18 12:12:01 +02:00
9c4576a00f Necessary comments. 2017-10-13 16:12:33 +02:00
1945f3c361 Restructure include files.
This way main.o is much faster to compile, leaving Simulator.o the only
file that really takes time.
2017-10-13 16:09:00 +02:00
f413c30279 Now actually fix the scaling function. 2017-10-13 15:15:15 +02:00
5df5c1c13c Correct rendering of cat images. 2017-10-13 13:52:31 +02:00
172949eda8 Reuse PNG buffer between exports. 2017-10-13 13:34:23 +02:00
492d84fab0 Dump intermediate results to PNG images. 2017-10-12 17:09:43 +02:00
672649cfd0 Add documentation to utils header. 2017-10-12 14:57:49 +02:00
f7ed8ad71d Require PNG++ for building. 2017-10-12 14:35:22 +02:00
19390f8d4f Create an intermediate representation.
This way the visualiser does not need to know all about caffe, and can
just work on the intermediate representation which is a lot easier on
the compiler.
2017-10-12 14:21:53 +02:00