Commit Graph

50 Commits

Author SHA1 Message Date
d4ed6e0c0f Don't forget to enable blending. 2018-03-22 15:26:05 +01:00
1492298f2f Smoother rendering. 2018-03-22 15:17:57 +01:00
632c85b2fb Remove magix numbers. 2018-03-22 15:07:13 +01:00
c0cf5e6ff0 Improve CMake structure. 2018-03-18 21:26:55 +01:00
512c4e8c95 Tweak animation step a little.
Animation now starts slightly after the start and ends slightly before
the end. This prevents a weird flicker effect in the image like layers.
2018-03-16 14:37:37 +01:00
2dec364b1b Add debug info in the top left corner. 2018-02-26 15:39:53 +01:00
604d302627 Implement a specialized input visualisation. 2018-02-26 14:37:02 +01:00
23ae9717ea Slightly nicer animations. 2018-02-23 17:59:15 +01:00
6d64830a46 Revert "Remove unused parameter."
This reverts commit 284d32816f.
2018-02-19 16:26:24 +01:00
284d32816f Remove unused parameter. 2018-02-18 18:04:07 +01:00
230cc5ee76 Extract animation base class.
Skips some complicated computations, so yay.
2018-02-13 15:53:47 +01:00
16665a588a Implement some kind of animation.
The animation is still all wrong, but it is there at least.
2018-02-13 15:41:01 +01:00
c033f08d04 Compute a fractional animation step for every frame.
This step is used to interpolate animations.
2018-02-13 11:09:04 +01:00
74cf511436 Slightly more consise. 2018-02-13 11:07:22 +01:00
2192408ef9 Throttle the program to run at max 60fps. 2018-02-12 16:43:21 +01:00
35ad3df4ca Compute the 1000 most interacting nodes in each layer.
This works for fully connected layers only, but it works.
2018-02-12 15:51:50 +01:00
37c6cef733 Move visualiser generation out of main. 2018-02-09 12:27:01 +01:00
a84e4e80a2 Clean up on layer visualisations. 2018-02-09 11:55:48 +01:00
cf5dd28fef Remove all explicitly typed for loops. 2018-01-22 15:55:32 +01:00
4dd9141399 Fix not actually checking the results. 2018-01-18 12:05:52 +01:00
aa79287c25 Implement an alternative way of structuring nodes. 2018-01-04 16:43:51 +01:00
cb16b2f794 More consistent data loading. 2018-01-02 16:35:41 +01:00
5f81f0cec2 Use the new layer info data in the simulator. 2018-01-02 16:31:55 +01:00
8fb01fb346 Implement switching between images. 2017-11-27 11:59:41 +01:00
7d43bff343 Poll for openGL errors. 2017-11-23 15:35:41 +01:00
f289b2f52b Reimplement drawing system with vertex buffers.
Now with 10000% more performance.
2017-11-23 14:43:31 +01:00
a62075f57d Start visualisation in the middle. 2017-11-17 11:38:31 +01:00
fbc2a5ca4a Slightly improved coloring. 2017-11-17 11:14:22 +01:00
914fcfe051 Render layers further apart. 2017-11-17 11:02:24 +01:00
9b7ffec478 Use coloring for the nodes in the network. 2017-11-17 10:54:21 +01:00
8eba3ec063 Color nodes based on intensity. 2017-11-16 16:21:21 +01:00
f1d2776fce Actually render the layers to the 3D environment. 2017-11-16 16:14:39 +01:00
b781960632 Clean up camera code. 2017-10-27 12:05:53 +02:00
33af59b8a5 Simplify rendering display. 2017-10-26 12:31:52 +02:00
f2c3708485 Move camera logic to its own compilation unit.
Also remove unused shaders file.
2017-10-25 16:30:04 +02:00
b459b22a97 Implement a rudimentary camera system. 2017-10-25 12:47:55 +02:00
f0937f253d Implement rudimentary camera movement controls. 2017-10-20 15:42:31 +02:00
501a59d00b Work on OpenGL rendering environment. 2017-10-19 15:39:15 +02:00
754874dcf3 More explicit use of "Optional". 2017-10-18 13:04:22 +02:00
1945f3c361 Restructure include files.
This way main.o is much faster to compile, leaving Simulator.o the only
file that really takes time.
2017-10-13 16:09:00 +02:00
492d84fab0 Dump intermediate results to PNG images. 2017-10-12 17:09:43 +02:00
19390f8d4f Create an intermediate representation.
This way the visualiser does not need to know all about caffe, and can
just work on the intermediate representation which is a lot easier on
the compiler.
2017-10-12 14:21:53 +02:00
66851a11f8 Improve result display. 2017-10-09 15:48:37 +02:00
f43ffd717d Print labels with score upon finish, if available. 2017-10-09 14:04:33 +02:00
e70c5f22ce Add a new option to add a labels file and a means file. 2017-10-09 13:00:26 +02:00
cf08dd4761 Actually run the network. 2017-10-07 21:35:59 +02:00
dbcb4ead51 Reformat code. 2017-10-07 20:45:50 +02:00
a034d2a7f3 Add a model loader/simulator that actually loads caffe models. 2017-10-07 17:33:11 +02:00
ade49bdcc7 Implement an options parser. 2017-10-06 16:29:52 +02:00
ff8788aa0a Initial project setup.
Create simple Makefile for project compilation.
2017-10-05 16:17:46 +02:00