a8857faa24
Improve performance of animation layers.
2018-02-23 15:51:45 +01:00
99cf0740fe
Improve convolutional layer rendering.
...
Now all n individual images of w×h are packaged as a w×(n×h) image, with
the texture coordinates properly mapped so the individual rectangles
still get the proper texture.
This optimization causes slight glitches around the edges of the tiles,
but is so much faster that I think it's worth it.
2018-02-23 15:19:30 +01:00
d5dd49b3d6
Actually show rendered textures for image-like-layers.
2018-02-23 14:00:14 +01:00
86d2b8b48a
Implement some visualisation for ReLU layers.
2018-02-22 16:20:59 +01:00
3c5358d8d6
Fix out-of-bounds read on node coordinates.
2018-02-20 12:26:51 +01:00
219e8cbec9
Implement visualisation of dropout layers.
2018-02-19 16:51:18 +01:00
6d64830a46
Revert "Remove unused parameter."
...
This reverts commit 284d32816f .
2018-02-19 16:26:24 +01:00
1e9cc7c6c5
Generalize animation generation.
2018-02-19 16:23:47 +01:00
a7ce0bd265
Implement colors for interaction effects.
2018-02-18 18:52:22 +01:00
ed5a71fbf1
Fix from/to calculation.
2018-02-18 18:32:08 +01:00
3f258b1bea
Actually send particles in the right direction.
2018-02-18 18:28:29 +01:00
53ef632bdc
Actually implement node positions for image-like-layers.
2018-02-18 18:25:43 +01:00
284d32816f
Remove unused parameter.
2018-02-18 18:04:07 +01:00
c854eb07d2
Range does not need to be sorted.
2018-02-18 17:49:30 +01:00
9d2e7c3104
Optimize activity strength computation.
2018-02-15 18:06:44 +01:00
e4336b6757
Actually use the same node positions internally and externally.
2018-02-15 16:07:13 +01:00
ea4b5e486a
Simplify construction of the activity animation.
2018-02-13 16:42:34 +01:00
230cc5ee76
Extract animation base class.
...
Skips some complicated computations, so yay.
2018-02-13 15:53:47 +01:00
16665a588a
Implement some kind of animation.
...
The animation is still all wrong, but it is there at least.
2018-02-13 15:41:01 +01:00
c033f08d04
Compute a fractional animation step for every frame.
...
This step is used to interpolate animations.
2018-02-13 11:09:04 +01:00
74cf511436
Slightly more consise.
2018-02-13 11:07:22 +01:00
2192408ef9
Throttle the program to run at max 60fps.
2018-02-12 16:43:21 +01:00
35ad3df4ca
Compute the 1000 most interacting nodes in each layer.
...
This works for fully connected layers only, but it works.
2018-02-12 15:51:50 +01:00
37c6cef733
Move visualiser generation out of main.
2018-02-09 12:27:01 +01:00
a84e4e80a2
Clean up on layer visualisations.
2018-02-09 11:55:48 +01:00
cf5dd28fef
Remove all explicitly typed for loops.
2018-01-22 15:55:32 +01:00
ef70f913bf
Solve warnings with a magic range class.
2018-01-22 15:06:02 +01:00
1c0235db4d
Enable more warnings.
2018-01-22 14:37:44 +01:00
aeccd2b772
Add new animation class.
2018-01-22 14:05:35 +01:00
c45a684d39
Remove unused code.
2018-01-22 13:51:08 +01:00
8bef347d05
Unify some functions in utils.
2018-01-18 14:43:13 +01:00
51315f1c59
change placeholder color for better visibility.
2018-01-18 12:32:40 +01:00
4dd9141399
Fix not actually checking the results.
2018-01-18 12:05:52 +01:00
501fea611f
Implement node positions for animations.
2018-01-17 16:59:28 +01:00
42c05c4fff
Proper float conversion, I guess…
2018-01-17 15:26:46 +01:00
aa79287c25
Implement an alternative way of structuring nodes.
2018-01-04 16:43:51 +01:00
5fc392ae1d
Add second test image.
2018-01-04 16:42:24 +01:00
cb16b2f794
More consistent data loading.
2018-01-02 16:35:41 +01:00
5f81f0cec2
Use the new layer info data in the simulator.
2018-01-02 16:31:55 +01:00
470399aabf
Implement a new layer data type.
...
Contrary to layerdata, this describes the layer itself rather than the
layer contents.
2018-01-02 16:17:07 +01:00
5c0dbcdaa4
Slight performance improvement.
2018-01-02 12:38:34 +01:00
94ee38efb2
Bugfix: fix incorrect orientation of small image-like layers.
2017-12-01 14:54:04 +01:00
259e809c2f
Refactor vertex positioning to separate function.
2017-12-01 14:50:58 +01:00
a75a435bc5
Restructure texture handling.
2017-11-27 13:59:41 +01:00
3231e078b3
Add entities for convolutional layers.
2017-11-27 12:25:56 +01:00
8fb01fb346
Implement switching between images.
2017-11-27 11:59:41 +01:00
f4c8574519
Remove vertical movement while strafing.
2017-11-23 16:30:40 +01:00
d69e2771fc
Remove spurious debug output.
2017-11-23 16:20:13 +01:00
9de25b0f37
Go back to using pointers instead of vectors.
...
No need to incur that performance overhead.
2017-11-23 16:18:10 +01:00
44f467c81c
Bugfix: fix 2/3 of nodes missing.
2017-11-23 16:13:45 +01:00